Project Negishima Space Center

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mikusingularity
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Negishima Space Center
(Just a plan for now. I don't know how to make bases yet.)

Negishima Space Center is a combination of [ame="http://en.wikipedia.org/wiki/Tanegashima_Space_Center"]Tanegashima Space Center[/ame] and [ame="http://en.wikipedia.org/wiki/Uchinoura_Space_Center"]Uchinoura Space Center[/ame] on an island at 13.9°N 20.65°N 133.90°E (20°39'N 133°54'E) 3.9°N 139°E.

Here are the basic facilities:
negishima.png
 
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I see what you did there...

By the shape of the island, I assume it is artificial?
 
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Ah. Happy day to discover an island perfectly shaped for an air/spaceport (and a leek.) :)
 
You might want to change the color of the text on the labels, its kinda hard to see.
 
You might want to change the color of the text on the labels, its kinda hard to see.
I'm guessing you're reading it on a black forum background. Just wait a moment... and done!
 
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I've run into a problem. I want to put runways and objects on the island using Orbiter Base Maker, but the tiles show up as all black:

6hd9.png


But when I try to edit the objects in Loru's Jarvis Space Center, the tiles look fine:

7a82.png


Just to let you know, Base Maker seems to generate tiles in the Textures2 folder, and the Negishima tiles only show in Orbiter if I put them there.

And the island is at 20 degrees above the equator now, because I don't want it to be too far south from the Japan-like country (Hatsunia) that owns it. (it's an alternate universe where Japan is replaced by this country, which has a differently-shaped landmass - but I'm not going to make an add-on for that.)
 
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How were you able to make the tiles for this? I'm currently trying to make a base for personal use and don't know where to start on making the island.
First, I created a base using Orbiter Base Maker (selected location and created blank level 4 tiles by double clicking on the grid).

Notice the tile list? This will become important later.
fafq.png


Then, I got a blank grass texture (the 700x700 one) from CGTextures, but you need to register first. What I did with that was shrink it down and copy/paste it until I got a array that was 4096 x 4096. Then, I used a blur filter on it.

A partial view of the texture:
zze5.png


Level 4 surface textures are 2048 x 2048 pixels (and 5 x 5 kilometers), and the island is divided into four parts, so I am editing a 4096 x 4096 texture (10 x 10 km) before dividing it up.

I used Inkscape to create the island's silhouette:
2o1h.png


Using an image editing software (I used GIMP), I selected and copied the blurred grass texture, then used the Bucket Fill tool -> Pattern fill -> Clipboard to paste it onto the silhouette.

For some reason, there were creases in the texture (not shown here) that only showed after using the bucket, but I edited them out later using the heal tool.
rxw.png


Another layer was made, and a paintbrush (size 10 with a sandy color) was used the create the final beach outline of the island. I then cut corners from the grass-textured layer.
cx08.png


I created a glow (representing shallow water) around the edge of the island using this Edge Glow plug-in for GIMP (if you are using GIMP and don't know how to install scripts, search for a tutorial).
ejei.png


Save the 4096x4096 as a PNG, then make multiple versions in which you crop it into 2048x2048 sections of the island. Remember the tile list editor from eariler, and how the tiles were arranged? That is how you should name your tiles.
37i.png


I turned the .png files into .dds files using a dds plugin for GIMP (save using DXT5 compression because that is for smooth transitions between the opaque and the transparent, like that edge glow). Finally, I copied and pasted those files to the */Textures2 folder.
 
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Well, I also think that the island looks too perfect in shape... maybe make the main part of it a bit more natural and use a darker rockier beach texture for pretending that the arms of the Y are artificial land fills (polders). And maybe with larger beach areas and less grass for the "natural part".

Also the distances between the launch pads is very very small. Think of the Proton crash. Depending on rocket size, you should have a few kilometer distance between the pads for preventing an explosion on one pad destroying other pads as well.
 
Well, I also think that the island looks too perfect in shape... maybe make the main part of it a bit more natural and use a darker rockier beach texture for pretending that the arms of the Y are artificial land fills (polders). And maybe with larger beach areas and less grass for the "natural part".

Yeah, I was worrying that someone might think that. But I'll probably make the entire island shape look more natural instead of explaining the "arms" as reclaimed land.

Also the distances between the launch pads is very very small. Think of the Proton crash. Depending on rocket size, you should have a few kilometer distance between the pads for preventing an explosion on one pad destroying other pads as well.

Tell that to Tanegashima Space Center. Launch Pads 1 and 2 are very close to each other.
 
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Yeah, I was worrying that someone might think that. But I'll probably make the entire island shape look more natural instead of explaining the "arms" as reclaimed land.

Well, or that. I once took an existing peninsula and simply ignored all UN sanctions, historical sites and existing settlements. :lol:

One day, I will return to that base project... maybe one day sooner.


Still more distance than your pads... if you take the 3800 meters of the runway as reference there.
 
Still more distance than your pads... if you take the 3800 meters of the runway as reference there.
I noticed that; that's why I edited the post. Those are launch pads designed for H-IIA/Atlas V-sized rockets, not super-heavy monster rockets, and they are spaced about 350 m apart. (Tanegashima's are only 200 m apart, according to Google Earth)
 
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Yes, but TNSC is just one launch complex with two launch pads: The shorter distance doesn't matter since only one pad can be used for launch operations anyway. The distance between assembly building and launch pads is also pretty short for European or US practices. The assembly building is just 400 meters away from the launch pad, the control block house just a bit further. The assembly building likely gets evacuated during launch operations as well.

The next launch complex is 500 meters away from the first one. That is adequate for a 500 ton launcher, the Ariane 5 weights twice as much.
 
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Isn't the next launch complex defunct, too?

Now 500 meters apart:

99w.png
 
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Isn't the next launch complex defunct, too?

Now 500 meters apart:

Yes, that as well.

The map looks more suitable now... the port is maybe a bit small (remember, a single ship is around 200 m long), but then, the one of Kourou is also not much bigger.
 
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