It's been a while since I used Orbiter (real life reared it's ugly head), but I went fully retired recently, installed 2010P1 and I want to thank Martin and all here for continuing a superb simulation. 2010P1 works great on my computer and I'm thoroughly enjoying it.
I've been catching up by reading the forum. The Visualization Project has me a bit confused and I can't find the answers to a couple things (I think I've read everything about it I can find). Two main questions, if somebody could get me up to speed about it. They are related to the D3D9 Client , as that is what I would use.
1. I understand Orbiter is still "based" on DirectX7, and the D3D9 Client is an attempt to bring Orbiter "up to" DirectX9 graphic capability. That sounds good. But without going into extensive detail, what benefits will this actually bring to Orbiter? A "general" answer here is all I'm looking for.
2. This question is more specific. I have a TH2G 3-wide monitor setup. In the past using Orbiter 2006 I understood the maximum resolution I could get at the time would be 2054 x 1024, and that was OK. I'm now running 3 larger monitors that span 5040 x 1050. When I load 2010P1 the Video tab actually shows that resolution as a full screen option, but I'm still limited to 2054 x 1050...anything higher and 2010P1 won't load...and that is OK too. I'm not complaining. But I read that those limitations are part of DX7, and if Orbiter was DX9 I could go higher resolution. So...will installing the D3D9 Client actually allow me to go 5040 x 1050? Or will I still be limited because Orbiter's FOV is vertical oriented?
I understand the Visualization Project is a work in progress, and there are some problems with it yet. That's OK. I'm just trying to figure out if I SHOULD install the D3D9 Client because it WOULD allow me to go to higher resolutions across a TH2G 3-wide monitor configuration. Or if I'm expecting too much.
Thanks for any clarification. I didn't want to post this in the actual "stickyed" D3D9 Client thread as it would be buried down in the thread, and may not actually be appropriate there in the first place.
Thanks again to Martin and all here who continue to provide and support Orbiter!
I've been catching up by reading the forum. The Visualization Project has me a bit confused and I can't find the answers to a couple things (I think I've read everything about it I can find). Two main questions, if somebody could get me up to speed about it. They are related to the D3D9 Client , as that is what I would use.
1. I understand Orbiter is still "based" on DirectX7, and the D3D9 Client is an attempt to bring Orbiter "up to" DirectX9 graphic capability. That sounds good. But without going into extensive detail, what benefits will this actually bring to Orbiter? A "general" answer here is all I'm looking for.
2. This question is more specific. I have a TH2G 3-wide monitor setup. In the past using Orbiter 2006 I understood the maximum resolution I could get at the time would be 2054 x 1024, and that was OK. I'm now running 3 larger monitors that span 5040 x 1050. When I load 2010P1 the Video tab actually shows that resolution as a full screen option, but I'm still limited to 2054 x 1050...anything higher and 2010P1 won't load...and that is OK too. I'm not complaining. But I read that those limitations are part of DX7, and if Orbiter was DX9 I could go higher resolution. So...will installing the D3D9 Client actually allow me to go 5040 x 1050? Or will I still be limited because Orbiter's FOV is vertical oriented?
I understand the Visualization Project is a work in progress, and there are some problems with it yet. That's OK. I'm just trying to figure out if I SHOULD install the D3D9 Client because it WOULD allow me to go to higher resolutions across a TH2G 3-wide monitor configuration. Or if I'm expecting too much.
Thanks for any clarification. I didn't want to post this in the actual "stickyed" D3D9 Client thread as it would be buried down in the thread, and may not actually be appropriate there in the first place.
Thanks again to Martin and all here who continue to provide and support Orbiter!
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