- Joined
- Mar 28, 2008
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Hi,
i need the values of the orbit MFD for some further calculation.
I need the ship orientation, but not related to the local horizon, but related to the speed vector.
I can't help me with the shipAirspeedVector, because it's depending to the bank also.
So my question os, how can i calc the x/y orientation values of the orbit MFD?
I've tried it on so much ways.
I think i have to use the relativ velocity to the reference body and the orientation of the ship, but i can't solve this problem...
p.s.
I just can calculate the "total" angel, it's r=acos(cos(vessel->getSlipAngel())*cos(vessel->getAOA())) but i need it for x/y also (without somethink related to the roll angel)...
i need the values of the orbit MFD for some further calculation.
I need the ship orientation, but not related to the local horizon, but related to the speed vector.
I can't help me with the shipAirspeedVector, because it's depending to the bank also.
So my question os, how can i calc the x/y orientation values of the orbit MFD?
I've tried it on so much ways.
I think i have to use the relativ velocity to the reference body and the orientation of the ship, but i can't solve this problem...
p.s.
I just can calculate the "total" angel, it's r=acos(cos(vessel->getSlipAngel())*cos(vessel->getAOA())) but i need it for x/y also (without somethink related to the roll angel)...
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