- Joined
- Jun 6, 2012
- Messages
- 382
- Reaction score
- 254
- Points
- 78
- Location
- Sydney, Australia, Earth, Sol
- Website
- www.orbithangar.com
Hi All,
I'm just wondering if anyone knows exactly how Orbiter calculates the orbital periods of planets and moons? I don't mean those with modules and ephemerides, just those with orbital elements defined in the .cfg file. The 'Info' tab in-game allows you to see the orbital period of celestial bodies in seconds, but only to 3 decimal places, I can't see any other way to see a more precise value. If I want to develop a tidally-locked moon, I will need to know the exact orbital period of the moon in seconds. I figure orbiter uses the standard formula to claculate orbital period (T = 2π√(a³/GM), but the displayed result for periods in-game differ from that which I calculate them to be.
Does Orbiter calculate the mass of the primary body (the sun, host planet etc) to be that which is defined for the body, or the sum of the host and all its satellites? Do we know the excat constants Orbiter uses gor the gavitational constant etc? If anyone knows exactly how Orbiter calculates this, I'd love to know!
Thanks in advance all!
I'm just wondering if anyone knows exactly how Orbiter calculates the orbital periods of planets and moons? I don't mean those with modules and ephemerides, just those with orbital elements defined in the .cfg file. The 'Info' tab in-game allows you to see the orbital period of celestial bodies in seconds, but only to 3 decimal places, I can't see any other way to see a more precise value. If I want to develop a tidally-locked moon, I will need to know the exact orbital period of the moon in seconds. I figure orbiter uses the standard formula to claculate orbital period (T = 2π√(a³/GM), but the displayed result for periods in-game differ from that which I calculate them to be.
Does Orbiter calculate the mass of the primary body (the sun, host planet etc) to be that which is defined for the body, or the sum of the host and all its satellites? Do we know the excat constants Orbiter uses gor the gavitational constant etc? If anyone knows exactly how Orbiter calculates this, I'd love to know!
Thanks in advance all!

