OHM Vostok

Thanks for correction!

The error is actually in the docs. The real delay of the controls was indeed 2-3 seconds. I got this number from the Komarov's notes on Raushenbah lecture given to the cosmonauts, detailing some very interesting info about the manual controls. Yes, such delay requires a lot of patience! But all our testers managed eventually it well, no problem! :)
 
can't wait to try this! in the middle of moving though... :/
 
I can understand the controls being a little sluggish, since Vostok wasn't really designed to be piloted but rather remote-controlled. Anyway, since we can only steer it for re-entry and re-entry is prepared well before reaching burn time, it's not that big of an issue. Getting used to the Vzor is, though. I'm still trying not to "cheat" by switching to the external view.
 
Thanks for correction!

The error is actually in the docs. The real delay of the controls was indeed 2-3 seconds. I got this number from the Komarov's notes on Raushenbah lecture given to the cosmonauts, detailing some very interesting info about the manual controls. Yes, such delay requires a lot of patience! But all our testers managed eventually it well, no problem! :)

Thanks, now it makes sense. :thumbup: I found one small bug in code. Manual control light is not lit when you load scenario that one saved with manual control on. I fixed it, if you are interested i can semd you lines i changes just to ensure this light get updated ok after scenario load. Gagarin code entered is not saved in state file at all. Maybe its intentional. For me most enjoyable orbiter addon so far from times famous Mercury addon. And playing with source you generously included is fun. Thanks a lot.

Edit: i think i can paste code just now:

at the end of void Vostok::AnimateVC() i placed this:

if (bUsr && bRSU && !Banners[BNR_RU].bLit)
{
BannerOn(BNR_RU);
}
 
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Thanks again! And I am very glad the source is reasonably readable :-). It is not as ordered and tidy, as I'd like it to be, but closer to the end, it became too dangerous to touch extensively, so I left it "as is"...
 
Having the source code of addons like this one is pure gold for wannabe developpers like me. Thanks again !! :tiphat:
 
...plus a safeguard in case developer (me :) ) disappears from Orbiter (for whatever reasons) - and then breaking changes occur in the Orbiter engine...
 
Code is readable ok. One can get its workings pretty fast when exming all classes.

I compiled mising data files here

http://www.prekladytextu.eu/VostokDataFix.zip

for clang sound error this needs to be changed in cource code

vessel2m.cpp line 311

RequestLoadVesselWave3(SoundLibID, SND_CLANG, "Sound\\r7_VL\\Clang.wav", BOTHVIEW_FADED_FAR);

should be changed to

RequestLoadVesselWave3(SoundLibID, SND_CLANG, "Sound\\r7_V\\Clang.wav", BOTHVIEW_FADED_FAR);


I had just one quirk to get whole addon compiled. Compiler says ANIMATION type redefinition error. So i renamed your expanded ANIMATION to ANIMATION2 and all compiled ok. Wondering how you get this compiled on your system.


Just for fun i try add head shake on engine running (liftoff and retro burn) and during reentry.
 
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What about random failures probablility via some setting in scenario files. Like launcher failures (this one are already implemented) and orbital part like blow up of auto/manual rcs tanks. Oxygen Leak. Automatic retrograde manuever failure, Comms failure. It will add nice touch and replayability to scenarios as youwill need solve combination of this obstacle/s or flight can be totaly flawles, You will never know. Do you plan some other dev in this direction?
 
Random Launcher failures are "inherited" from the past addon, R-7. They are disabled in the default scenarios but can be enabled in the custom ones. (the ones in the launch escape demos are not random, they are predefined). In orbit, there are currently no failures, though you may want to adjust cabine environment in the longer flights. If we get back to Vostok in future, we may enhance the orbiter failures, and they definitely should be introduced for Voshod flights. But we don't know our plans yet...
 
Random Launcher failures are "inherited" from the past addon, R-7. They are disabled in the default scenarios but can be enabled in the custom ones. (the ones in the launch escape demos are not random, they are predefined). In orbit, there are currently no failures, though you may want to adjust cabine environment in the longer flights. If we get back to Vostok in future, we may enhance the orbiter failures, and they definitely should be introduced for Voshod flights. But we don't know our plans yet...

Looking forward to your next project. Just clarification. I need set RELIABILITY var just to main BLOCK A, and boosters and all other rocket stages inherits it?
 
No, RELIABILITY is set separately for each of the six rocket modules. Because they are all independent, and there can be multiple failures in one flight :-)
 
No, RELIABILITY is set separately for each of the six rocket modules. Because they are all independent, and there can be multiple failures in one flight :-)

Oh, poor Gagarin :) Just tested. Works nice. Thanks. Isnt Gagarin Capsule failed briefly separate from TDU too? or i am mistaken? Looks like its modeled just for Titov flight. Just playing with code to add more comms and astronaut own clear (without noise, as he speaking to mic) voice to add imerssion. I read on wiki and gagarin comms trasncription he tried contact ground with his reports numrous times. Most of this reports was not picked by ground. But one should be able to hear it as you as Gagarin spoke it aloud. Not very sucessfull yet. It always crash now hehe, anyway you gave us nice toy :)
 
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We have full written transcription of Gagarin's comm, but only small portions of the actual audio recordings, from the audio tape - the complete audio has not been released yet from the archives.

Gagarin's TDU has not separated indeed - but in a different way than in Vostok-2. On Vostok-2, the physical separation occurred, but the cable attachment stayed, and burned away later. On Gagarin's Vostok, for the reasons still unknown, the TDU did not separate 10 seconds after the burn (which would have been nominal), but separated later (and cleanly), triggered by the signal from backup thermal censors, as the craft started to heat up. There even had been a completely abnormal "separation" - when the capsule was physically torn off the rocket and TDU - in one of the "dog flights". All these scenarios are recreated as close as possible in the addon.
 
We have full written transcription of Gagarin's comm, but only small portions of the actual audio recordings, from the audio tape - the complete audio has not been released yet from the archives.

Gagarin's TDU has not separated indeed - but in a different way than in Vostok-2. On Vostok-2, the physical separation occurred, but the cable attachment stayed, and burned away later. On Gagarin's Vostok, for the reasons still unknown, the TDU did not separate 10 seconds after the burn (which would have been nominal), but separated later (and cleanly), triggered by the signal from backup thermal censors, as the craft started to heat up. There even had been a completely abnormal "separation" - when the capsule was physically torn off the rocket and TDU - in one of the "dog flights". All these scenarios are recreated as close as possible in the addon.

You are right. I just read same in this book:

http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/20000088626_2000122281.pdf

It works in your Vostok as it should sure. Just my lack of knowlodge of this details. I always wondered why it not separated in 10 sec in gagarin flight as I excpected same separation issue as with Vostok 2. Please, Is that transcriptions somewhere available publicly in english? if not at least in russian? I think i found some but not sure if they are complete as my russian is pretty rusty now. I had to learn it ~25 years ago (i am czech and it was mandatory to learn russian at elementary school pre 1989 here, bad i forgot a lot) and now hardly recognize cyrilic. Wife is Bulgarian and know russian so she can help me little bit. When i get full understanding your radio stack comm code in Vostok i want try use computer generated speech to try some comm stuff. Thanx a lot.
 
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LOL! Just discovered this onboard McDonald! :thumbup:

Just looked on capsule cockpit arrangement in book and just tried click on that storage covers. Nice easter egg. Thanks for all fish!
 

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:) Bon apetit!

---------- Post added at 09:27 PM ---------- Previous post was at 03:19 PM ----------

I don't know if there are any good translations of the radio comm recording into English. Russian transcript has been declassified only relatively recently, just a few years ago, in the times of Internet, so it can be found on many sites. One is here: http://www.forumavia.ru/forum/8/8/4624817864005392810211205708688_1.shtml?topiccount=15 - But really all you have to do is just to google "Гагарин стенограмма".
 
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