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Perhaps.... IF you need to open all that stuff in advance.
But, lets play that game, let's assume the distances are that great, and you do need to open all that up (like the Minbari thing of opening gun ports, or the Argo (Yamato) swiveling it's deck guns at something) - ....when do you fire?
That's what I was saying. You're tracking, and you may be showing hostile intent. But when, as the target, do you jink, and where? Again, you're only going so far, and you don't know when they are going to pull the trigger, or if in fact they actually will (though you'll assume it). But in all probability, due to factors of your own size, direction, orbit, etc, the predictive targeting computer on the attacking ship will likely blast you no matter what you do - and if that same ship decides to hit all the potential places you could go with multiple pulses, then you're really hosed.
No, you calculate too one-dimensional.
First of all, I wouldn't use lasers as first-strike weapon. They are about everything that makes detection easy. Missiles would be better, even using MKV like guided projectiles fired by a gauss cannon would be stealthier.
Next, a guided projectile would have advantages at longer ranges, if it uses semi-active or active guidance, since the distance between receiving sensor and target gets shorter and angular errors make less problems.
So, how to deal with such a threat. First of all, you need a Doppler radar/lidar for detecting missiles in space. Which is bad, since it is active. But passive sensors would have too many stars and planets around for not becoming sophisticated or prone to false positives. For large ships, parallax could be a way for passive missile warning systems to tell close targets from background.
Once you have detected a salvo of projectiles, you can define an evasion plane and fire decoys and screens into the way of the projectiles. Reaction speed would be all. Laser weapons could be used for fighting those projectiles that still move towards you. Since bigger ships can't rotates quickly into the evasion plane, getting engines working ASAP and just go somewhere could already be helpful, though with lesser effect.
Important is that you react quickly, maybe even automatically. 100 km distance is a short distance in space.
That goes of course back: If you anticipate your target to react with screens and decoys, you will fire missiles at alternating directions to ensure that during end-game, the missiles approach the target from different vectors. Guided projectiles could be fired in large salvos into a target evasion cloud to ensure saturation.
But then, what if you are inside a campaign and simply have to use ammunition carefully... Or are fighting in task forces...