New Release D3D9Client Development

kuddel

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Could it be that those "tiger stripes" are due to any microtextures active (on earth in this case)?
Is the VRAM usage growing when the Sim is running?
Initially it is normal to rise up. It's even better the faster it raises ;)
But once the Sim is up, it should stay reasonably constant when you don't change the scene much.
I'll check if I can find anything that might explain your issue...
 

DaveS

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Is the VRAM usage growing when the Sim is running?..
After of troubleshooting, it looks like I have found the culprit for the increasing VRAM issue, which was this add-on: https://www.orbiter-forum.com/showthread.php?t=40407


I replaced the cloud.tree from that add-on with the stock one and things have been stable. However, the "tiger stripes" remain, even with surface micro textures disabled.
 

kuddel

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@DaveS: You surely have some "more demanding" settings than I do (Anti-aliasing, Anisotropic filtering, Texture Bias and some more), but in general I cannot reproduce the issue even if I set all the settings equal to yours.
My screen resolution is however much lower (1920x1080 vs. your 2560x1440) which definitely lowers my memory consumption to 56% of yours!
 

DaveS

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@DaveS: You surely have some "more demanding" settings than I do (Anti-aliasing, Anisotropic filtering, Texture Bias and some more), but in general I cannot reproduce the issue even if I set all the settings equal to yours.
My screen resolution is however much lower (1920x1080 vs. your 2560x1440) which definitely lowers my memory consumption to 56% of yours!
Could you try this package: https://www.dropbox.com/s/6pel7v996vn3r0p/SSU_LC39_D3D9Client_debug.zip?dl=0

It should have everything you need to debug the issue. All you need to do is extract it. It is as bare-bones as it possible can get.
 

kuddel

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Thanks for the pack.
But unfortunately I can't get any errors...

Edit: Oh, sorry I didn't notice your post #4887, nice it's fixed :thumbup:

Code:
D3D9Client Log

------------------------------------


(0: 0.0s 00.05ms)(0x27A0) [Not Compiled With nVidia API]
(1: 0.0s 04.70ms)(0x27A0) ================ clbkInitialise ===============
(2: 0.0s 00.21ms)(0x27A0) Orbiter Version = 190220
(3: 0.0s 14.78ms)(0x27A0) Index:0 320 x 200 60Hz (22)
(4: 0.0s 00.63ms)(0x27A0) Index:1 320 x 240 60Hz (22)
(5: 0.0s 01.74ms)(0x27A0) Index:2 400 x 300 60Hz (22)
(6: 0.0s 02.30ms)(0x27A0) Index:3 512 x 384 60Hz (22)
(7: 0.0s 02.31ms)(0x27A0) Index:4 640 x 400 60Hz (22)
(8: 0.0s 01.79ms)(0x27A0) Index:5 640 x 480 60Hz (22)
(9: 0.0s 03.05ms)(0x27A0) Index:6 800 x 600 60Hz (22)
(10: 0.0s 02.34ms)(0x27A0) Index:7 1024 x 768 60Hz (22)
(11: 0.0s 01.78ms)(0x27A0) Index:8 1152 x 864 60Hz (22)
(12: 0.0s 01.69ms)(0x27A0) Index:9 1280 x 600 60Hz (22)
(13: 0.0s 01.62ms)(0x27A0) Index:10 1280 x 720 60Hz (22)
(14: 0.0s 01.65ms)(0x27A0) Index:11 1280 x 768 60Hz (22)
(15: 0.0s 01.62ms)(0x27A0) Index:12 1280 x 800 60Hz (22)
(16: 0.0s 01.59ms)(0x27A0) Index:13 1280 x 960 60Hz (22)
(17: 0.0s 01.71ms)(0x27A0) Index:14 1280 x 1024 60Hz (22)
(18: 0.0s 03.73ms)(0x27A0) Index:15 1360 x 768 60Hz (22)
(19: 0.1s 02.40ms)(0x27A0) Index:16 1366 x 768 60Hz (22)
(20: 0.1s 01.71ms)(0x27A0) Index:17 1400 x 1050 60Hz (22)
(21: 0.1s 01.63ms)(0x27A0) Index:18 1440 x 900 60Hz (22)
(22: 0.1s 01.63ms)(0x27A0) Index:19 1600 x 900 60Hz (22)
(23: 0.1s 01.69ms)(0x27A0) Index:20 1680 x 1050 60Hz (22)
(24: 0.1s 01.59ms)(0x27A0) Index:21 1920 x 1080 60Hz (22)
(25: 43.5s 43482.46ms)(0x27A0) Scenario = .\Scenarios\LC39 Launch pad test.scn
(26: 43.6s 10.14ms)(0x27A0) ================ clbkCreateRenderWindow ===============
(27: 43.6s 08.13ms)(0x27A0) Window Handle = 0x180A88
(28: 43.6s 08.31ms)(0x27A0) [VideoConfiguration] Adapter=0, ModeIndex=0
(29: 43.6s 00.22ms)(0x27A0) 3D-Adapter.............. : Intel(R) Iris(TM) Graphics 550
(30: 43.6s 00.54ms)(0x27A0) dwFSMode................ : 0
(31: 43.6s 05.95ms)(0x27A0) MaxTextureBlendStages... : 8
(32: 43.6s 00.18ms)(0x27A0) MaxTextureWidth......... : 8192
(33: 43.6s 00.93ms)(0x27A0) MaxTextureHeight........ : 8192
(34: 43.6s 02.87ms)(0x27A0) MaxTextureRepeat........ : 8192
(35: 43.6s 01.11ms)(0x27A0) VolTexAddressCaps....... : 0x3F
(36: 43.6s 00.76ms)(0x27A0) MaxVolumeExtent......... : 2048
(37: 43.6s 00.11ms)(0x27A0) MaxPrimitiveCount....... : 8388607
(38: 43.6s 00.06ms)(0x27A0) MaxVertexIndex.......... : 16777215
(39: 43.6s 00.06ms)(0x27A0) MaxAnisotropy........... : 16
(40: 43.6s 00.05ms)(0x27A0) MaxSimultaneousTextures. : 8
(41: 43.6s 00.05ms)(0x27A0) MaxStreams.............. : 16
(42: 43.6s 00.05ms)(0x27A0) MaxStreamStride......... : 255
(43: 43.6s 00.06ms)(0x27A0) MaxVertexBlendMatrices.. : 4
(44: 43.6s 00.29ms)(0x27A0) MaxVShaderInstrExecuted. : 4294967295
(45: 43.6s 00.42ms)(0x27A0) MaxPointSize............ : 256.000000
(46: 43.6s 00.15ms)(0x27A0) VertexShaderVersion..... : 0x300
(47: 43.6s 00.17ms)(0x27A0) PixelShaderVersion...... : 0x300
(48: 43.6s 00.22ms)(0x27A0) NumSimultaneousRTs...... : 4
(49: 43.6s 03.63ms)(0x27A0) D3DPTEXTURECAPS_POW2.... : 0
(50: 43.6s 00.09ms)(0x27A0) NONPOW2CONDITIONAL...... : 0
(51: 43.6s 00.05ms)(0x27A0) VertexDeclCaps.......... : 0x37F
(52: 43.6s 01.62ms)(0x27A0) MiscCaps................ : 0x2FCCF2
(53: 43.6s 00.49ms)(0x27A0) DevCaps................. : 0x19AE50
(54: 43.6s 00.09ms)(0x27A0) DevCaps2................ : 0x51
(55: 43.6s 00.38ms)(0x27A0) XNA Math Support........ : Yes
(56: 43.6s 01.58ms)(0x27A0) Vertex Texture.......... : Yes
(57: 43.6s 00.68ms)(0x27A0) Shadow Mapping.......... : Yes
(58: 43.6s 00.86ms)(0x27A0) D3DFMT_A16B16G16R16F.... : Yes
(59: 43.6s 00.54ms)(0x27A0) D3DFMT_A32B32G32R32F.... : Yes
(60: 43.6s 02.40ms)(0x27A0) D3DFMT_D32F_LOCKABLE.... : No
(61: 43.6s 01.71ms)(0x27A0) D3DFMT_A2R10G10B10...... : Yes
(62: 43.6s 03.11ms)(0x27A0) D3DFMT_L8............... : Yes
(63: 43.6s 00.66ms)(0x27A0) D3DDTCAPS_DEC3N......... : No
(64: 43.6s 00.59ms)(0x27A0) D3DDTCAPS_FLOAT16_2..... : Yes
(65: 43.6s 00.54ms)(0x27A0) D3DDTCAPS_FLOAT16_4..... : Yes
(66: 43.6s 00.60ms)(0x27A0) Runs under WINE......... : No
(67: 43.6s 01.43ms)(0x27A0) Window Size = [1904, 1041]
(68: 43.6s 00.32ms)(0x27A0) Window LeftTop = [0, 0]
(69: 43.6s 24.35ms)(0x27A0) Available Texture Memory : 3144 MB
(70: 43.6s 10.41ms)(0x27A0) === [3DDevice Initialized] ===
(71: 43.6s 01.46ms)(0x27A0) ----- Initialize D3D9ClientSurface Tech -----
(72: 43.8s 129.01ms)(0x27A0) Render Target = 0x898FA40
(73: 43.8s 00.10ms)(0x27A0) DepthStencil = 0x898F5E0
(74: 44.0s 220.14ms)(0x27A0) [NEW FONT] ( Courier New), Size=20, Weight=400 Pitch&Family=31
(75: 44.0s 12.22ms)(0x27A0) Font Video Memory Usage = 512 kb
(76: 44.0s 01.94ms)(0x27A0) Font and Charter set creation succesfull
(77: 44.0s 04.38ms)(0x27A0) Splash Window Size = [1920, 1080]
(78: 44.0s 00.07ms)(0x27A0) Splash Window LeftTop = [0, 0]
(79: 44.2s 150.01ms)(0x27A0) Starting to initialize D3D9Client.fx a rendering technique...
(80: 45.5s 1296.29ms)(0x27A0) TileManager::GlobalInit()...
(81: 45.7s 200.37ms)(0x27A0) Starting to initialize Surface.fx a shading technique...
(82: 45.7s 00.12ms)(0xB88) TileBuffer::LoadTile thread started
(83: 45.7s 00.08ms)(0x1900) TileLoader::Load thread started
(84: 46.9s 1270.55ms)(0x27A0) CSphereManager::GlobalInit()...
(85: 47.0s 80.97ms)(0x27A0) [NEW FONT] ( Arial), Size=24, Weight=400 Pitch&Family=31
(86: 47.0s 06.68ms)(0x27A0) Font Video Memory Usage = 512 kb
(87: 47.0s 00.61ms)(0x27A0) Font and Charter set creation succesfull
(88: 47.0s 00.12ms)(0x27A0) [NEW FONT] ( Arial), Size=15, Weight=400 Pitch&Family=31
(89: 47.0s 03.97ms)(0x27A0) Font Video Memory Usage = 256 kb
(90: 47.0s 00.67ms)(0x27A0) Font and Charter set creation succesfull
(91: 47.0s 00.53ms)(0x27A0) [NEW FONT] ( Fixed), Size=18, Weight=400 Pitch&Family=31
(92: 47.0s 06.64ms)(0x27A0) Font Video Memory Usage = 512 kb
(93: 47.0s 00.45ms)(0x27A0) Font and Charter set creation succesfull
(94: 47.0s 00.15ms)(0x27A0) [NEW FONT] ( Arial), Size=12, Weight=700 Pitch&Family=31
(95: 47.0s 10.34ms)(0x27A0) Font Video Memory Usage = 256 kb
(96: 47.0s 00.32ms)(0x27A0) Font and Charter set creation succesfull
(97: 47.0s 00.11ms)(0x27A0) [NEW FONT] ( Arial), Size=16, Weight=700 Pitch&Family=31
(98: 47.0s 04.77ms)(0x27A0) Font Video Memory Usage = 256 kb
(99: 47.0s 00.29ms)(0x27A0) Font and Charter set creation succesfull
(100: 47.0s 00.09ms)(0x27A0) [NEW FONT] ( Arial), Size=20, Weight=700 Pitch&Family=31
(101: 47.1s 13.48ms)(0x27A0) Font Video Memory Usage = 512 kb
(102: 47.1s 00.60ms)(0x27A0) Font and Charter set creation succesfull
(103: 47.1s 00.10ms)(0x27A0) [NEW FONT] ( Arial), Size=26, Weight=700 Pitch&Family=31
(104: 47.1s 08.20ms)(0x27A0) Font Video Memory Usage = 512 kb
(105: 47.1s 00.82ms)(0x27A0) Font and Charter set creation succesfull
(106: 47.1s 82.63ms)(0x27A0) CSphereManager:: Textures Loaded
(107: 47.1s 00.11ms)(0x27A0) CSphere Manager constructed
(108: 47.1s 01.01ms)(0x27A0) ================ Scene Created ===============
(109: 47.2s 00.56ms)(0x27A0) D3DQUERYTYPE_OCCLUSION is supported by device
(110: 47.2s 00.08ms)(0x27A0) D3DQUERYTYPE_PIPELINETIMINGS not supported by device
(111: 47.2s 00.07ms)(0x27A0) D3DQUERYTYPE_BANDWIDTHTIMINGS not supported by device
(112: 47.2s 00.06ms)(0x27A0) D3DQUERYTYPE_PIXELTIMINGS not supported by device
(113: 47.4s 213.95ms)(0x27A0) [NEW FONT] ( Courier New), Size=-20, Weight=400 Pitch&Family=31
(114: 47.4s 08.94ms)(0x27A0) Font Video Memory Usage = 512 kb
(115: 47.4s 00.38ms)(0x27A0) Font and Charter set creation succesfull
(116: 47.4s 00.10ms)(0x27A0) [NEW FONT] ( Arial), Size=20, Weight=400 Pitch&Family=31
(117: 47.4s 06.23ms)(0x27A0) Font Video Memory Usage = 512 kb
(118: 47.4s 00.44ms)(0x27A0) Font and Charter set creation succesfull
(119: 47.8s 384.40ms)(0x27A0) Texture 0x17016F48 (VAB_TL1.dds) added in repository
(120: 47.8s 03.40ms)(0x27A0) Texture 0x17018028 (VAB_FR01.dds) added in repository
(121: 47.8s 03.38ms)(0x27A0) Texture 0x170174E8 (VAB_TL2.dds) added in repository
(122: 47.8s 03.84ms)(0x27A0) Texture 0x170166D8 (VAB_FR02.dds) added in repository
(123: 47.8s 07.42ms)(0x27A0) Texture 0x17016C78 (VAB_BK01.dds) added in repository
(124: 47.8s 03.52ms)(0x27A0) Texture 0x170170B0 (LCC_WNDS.dds) added in repository
(125: 47.8s 03.37ms)(0x27A0) Texture 0x176462C8 (LCC_DRS.dds) added in repository
(126: 47.8s 49.47ms)(0x27A0) Texture 0x17645D28 (KSC\KLC39B.dds) added in repository
(127: 47.8s 04.60ms)(0x27A0) Texture 0x17645350 (generic\concrete1.dds) added in repository
(128: 47.8s 02.85ms)(0x27A0) Texture 0x17646E08 (generic\stripes.dds) added in repository
(129: 47.8s 02.37ms)(0x27A0) Texture 0x176454B8 (generic\concrete2a.dds) added in repository
(130: 47.9s 03.48ms)(0x27A0) Texture 0x17646B38 (generic\concrete3.dds) added in repository
(131: 47.9s 03.45ms)(0x27A0) Texture 0x17645080 (generic\tiles1.dds) added in repository
(132: 47.9s 21.37ms)(0x27A0) Texture 0x17645620 (KSC\MLP.dds) added in repository
(133: 47.9s 04.53ms)(0x27A0) Texture 0x17645788 (generic\metal_plates1.dds) added in repository
(134: 47.9s 04.22ms)(0x27A0) Texture 0x17645BC0 (generic\railings1.dds) added in repository
(135: 47.9s 20.00ms)(0x27A0) Texture 0x176451E8 (KSC\RSS39B.dds) added in repository
(136: 48.9s 1028.72ms)(0x27A0) Texture 0x176458F0 (SSU\FSS_tex.dds) added in repository
(137: 48.9s 07.39ms)(0x27A0) Texture 0x17646430 (SSU\FSS_metal_grating.dds) added in repository
(138: 48.9s 00.52ms)(0x27A0) Storing a mesh 0x172DBDE8 (SSU/LC39A_FSS)
(139: 49.2s 272.18ms)(0x27A0) Storing a mesh 0x172DC0C0 (SSU/LC39A_RSS)
(140: 49.6s 362.44ms)(0x27A0) Texture 0x17646700 (SSU\Main_Concrete_Hardstand_texture_1.dds) added in repository
(141: 49.6s 69.58ms)(0x27A0) Texture 0x17646CA0 (SSU\Main_Concrete_Hardstand_texture_2.dds) added in repository
(142: 49.7s 62.04ms)(0x27A0) Texture 0x17645E90 (SSU\Main_Concrete_Hardstand_texture.dds) added in repository
(143: 49.7s 00.33ms)(0x27A0) Storing a mesh 0x172DBBB8 (SSU/LC39A_hardstand)
(144: 49.8s 60.99ms)(0x27A0) Storing a mesh 0x172DC130 (SSU/LC-39_watertower)
(145: 49.8s 12.51ms)(0x27A0) Texture 0x176469D0 (contrail4.dds) added in repository
(146: 49.8s 02.82ms)(0x27A0) Texture 0x18278610 (SSU\GOX_stream.dds) added in repository
(147: 52.2s 2365.33ms)(0x27A0) Texture 0x18277AD0 (SSU\MLP-2_main_tex.dds) added in repository
(148: 52.2s 78.71ms)(0x27A0) Texture 0x182770F8 (SSU\MLP_Zero_Level_tex.dds) added in repository
(149: 52.2s 08.16ms)(0x27A0) Texture 0x18277530 (SSU\MLP_Side1_decks_grating.dds) added in repository
(150: 52.2s 01.53ms)(0x27A0) Storing a mesh 0x172DBB48 (SSU\MLP-2)
(151: 52.5s 273.02ms)(0x27A0) Texture 0x18277DA0 (contrail3.dds) added in repository
(152: 52.5s 03.13ms)(0x27A0) [NEW FONT] ( Arial), Size=20, Weight=400 Pitch&Family=31
(153: 52.5s 12.88ms)(0x27A0) Font Video Memory Usage = 512 kb
(154: 52.5s 00.45ms)(0x27A0) Font and Charter set creation succesfull
(155: 52.5s 00.11ms)(0x27A0) [NEW FONT] ( Courier New), Size=20, Weight=400 Pitch&Family=31
(156: 52.5s 06.27ms)(0x27A0) Font Video Memory Usage = 512 kb
(157: 52.5s 00.49ms)(0x27A0) Font and Charter set creation succesfull
(158: 52.5s 00.16ms)(0x27A0) [NEW FONT] ( Arial), Size=-29, Weight=400 Pitch&Family=31
(159: 52.5s 11.60ms)(0x27A0) Font Video Memory Usage = 1024 kb
(160: 52.5s 00.63ms)(0x27A0) Font and Charter set creation succesfull
(161: 52.6s 13.39ms)(0x27A0) ================ clbkPostCreation ===============
(162: 52.6s 00.14ms)(0x27A0) ==== Scanning Configuration Files ====
(163: 52.6s 00.96ms)(0x27A0) Scenario System=Sol
(164: 52.6s 00.29ms)(0x27A0) Scenario MJD=53577.604626525099
(165: 52.6s 00.15ms)(0x27A0) Scenario Context=SSU
(166: 52.6s 14.15ms)(0x27A0) Base Added: 0x17196350, .\Config\Earth\Base\Alcantara.cfg
(167: 52.6s 00.34ms)(0x27A0) Base Added: 0x173B93C8, .\Config\Earth\Base\Al_Anbar.cfg
(168: 52.6s 00.54ms)(0x27A0) Base Added: 0x144FB9C8, .\Config\Earth\Base\Baikonur.cfg
(169: 52.6s 00.52ms)(0x27A0) Base Added: 0x1709E590, .\Config\Earth\Base\Barent_Sea.cfg
(170: 52.6s 00.36ms)(0x27A0) Base Added: 0x1443B1A0, .\Config\Earth\Base\Canaveral.cfg
(171: 52.6s 00.32ms)(0x27A0) Base Added: 0x145C16D0, .\Config\Earth\Base\China_Lake.cfg
(172: 52.6s 00.30ms)(0x27A0) Base Added: 0x14531450, .\Config\Earth\Base\Doberai.cfg
(173: 52.6s 00.31ms)(0x27A0) Base Added: 0x145009B8, .\Config\Earth\Base\Edwards.cfg
(174: 52.6s 00.31ms)(0x27A0) Base Added: 0x1709ED70, .\Config\Earth\Base\Gran_canaria.cfg
(175: 52.6s 00.32ms)(0x27A0) Base Added: 0x14721B90, .\Config\Earth\Base\Habana.cfg
(176: 52.6s 00.31ms)(0x27A0) Base Added: 0x16F01C68, .\Config\Earth\Base\Hammaguira.cfg
(177: 52.6s 00.30ms)(0x27A0) Base Added: 0x17518770, .\Config\Earth\Base\Inyokern.cfg
(178: 52.6s 00.30ms)(0x27A0) Base Added: 0x17518AE0, .\Config\Earth\Base\Jingyu.cfg
(179: 52.6s 00.29ms)(0x27A0) Base Added: 0x1701CA80, .\Config\Earth\Base\Jiuquan.cfg
(180: 52.6s 00.30ms)(0x27A0) Base Added: 0x1701CDF0, .\Config\Earth\Base\Kagoshima.cfg
(181: 52.6s 00.33ms)(0x27A0) Base Added: 0x1701D160, .\Config\Earth\Base\Kapustin_Yar.cfg
(182: 52.6s 00.31ms)(0x27A0) Base Added: 0x17073938, .\Config\Earth\Base\Kourou.cfg
(183: 52.6s 00.31ms)(0x27A0) Base Added: 0x17074758, .\Config\Earth\Base\Matagorda.cfg
(184: 52.6s 00.33ms)(0x27A0) Base Added: 0x17074AE0, .\Config\Earth\Base\Mojave.cfg
(185: 52.6s 00.29ms)(0x27A0) Base Added: 0x17074E68, .\Config\Earth\Base\Musudan.cfg
(186: 52.6s 00.30ms)(0x27A0) Base Added: 0x17073CC0, .\Config\Earth\Base\Overberg.cfg
(187: 52.6s 00.32ms)(0x27A0) Base Added: 0x17074048, .\Config\Earth\Base\Palmachim.cfg
(188: 52.6s 00.34ms)(0x27A0) Base Added: 0x170743D0, .\Config\Earth\Base\Palmdale.cfg
(189: 52.6s 00.31ms)(0x27A0) Base Added: 0x17075578, .\Config\Earth\Base\Peenemunde.cfg
(190: 52.6s 00.30ms)(0x27A0) Base Added: 0x170751F0, .\Config\Earth\Base\Plesetsk.cfg
(191: 52.6s 00.32ms)(0x27A0) Base Added: 0x17635040, .\Config\Earth\Base\Salto_di_Quirra.cfg
(192: 52.6s 00.35ms)(0x27A0) Base Added: 0x17635AD8, .\Config\Earth\Base\San_Marco.cfg
(193: 52.6s 00.31ms)(0x27A0) Base Added: 0x17636C80, .\Config\Earth\Base\Sriharikota.cfg
(194: 52.6s 00.41ms)(0x27A0) Base Added: 0x17638C48, .\Config\Earth\Base\Svobodniy.cfg
(195: 52.6s 00.30ms)(0x27A0) Base Added: 0x176353C8, .\Config\Earth\Base\Taiyuan.cfg
(196: 52.6s 00.31ms)(0x27A0) Base Added: 0x17637AA0, .\Config\Earth\Base\Tanegashima.cfg
(197: 52.6s 00.32ms)(0x27A0) Base Added: 0x17637E28, .\Config\Earth\Base\Vandenberg.cfg
(198: 52.6s 00.31ms)(0x27A0) Base Added: 0x17637390, .\Config\Earth\Base\Wallops_Island.cfg
(199: 52.6s 00.32ms)(0x27A0) Base Added: 0x17638538, .\Config\Earth\Base\White_Sands.cfg
(200: 52.6s 00.33ms)(0x27A0) Base Added: 0x176381B0, .\Config\Earth\Base\Woomera.cfg
(201: 52.6s 00.31ms)(0x27A0) Base Added: 0x17635750, .\Config\Earth\Base\Wuzhai.cfg
(202: 52.6s 00.34ms)(0x27A0) Base Added: 0x17635E60, .\Config\Earth\Base\Xichang.cfg
(203: 52.8s 193.69ms)(0x27A0) Base Added: 0x176361E8, .\Config\Moon\Base\Brighton.cfg
(204: 52.8s 02.87ms)(0x27A0) Base Added: 0x17636570, .\Config\Mars\Base\Olympus.cfg
(205: 52.8s 46.31ms)(0x27A0) =============== Loading Completed and Visuals Created ================
(206: 52.9s 25.81ms)(0x27A0) RegisteringVisual (Sun) hVessel=0x0, hObj=0x1442B720, Vis=0x112B4908, Rec=0x17D87A28, Type=3
(207: 52.9s 00.20ms)(0x27A0) RegisteringVisual (Mercury) hVessel=0x0, hObj=0x17511690, Vis=0x1D36BD80, Rec=0x1D4E77D0, Type=4
(208: 52.9s 09.89ms)(0x27A0) Texture 0x18277698 (cloud1.dds) added in repository
(209: 52.9s 00.12ms)(0x27A0) RegisteringVisual (Venus) hVessel=0x0, hObj=0x17511E18, Vis=0x1D44E700, Rec=0x1D4E7C50, Type=4
(210: 52.9s 00.27ms)(0x27A0) Loading Atmospheric Configuration file [GC/Earth.atms.cfg] Handle=0x1472A0D0
(211: 52.9s 01.26ms)(0x27A0) Loading Atmospheric Configuration file [GC/Earth.atmo.cfg] Handle=0x1472A0D0
(212: 52.9s 56.44ms)(0x27A0) RegisteringVisual (Earth) hVessel=0x0, hObj=0x175125A0, Vis=0x1D4F6268, Rec=0x1D4E7C90, Type=4
(213: 52.9s 00.20ms)(0x27A0) Loading Atmospheric Configuration file [GC/Moon.atms.cfg] Handle=0x1472B450
(214: 52.9s 14.94ms)(0x27A0) RegisteringVisual (Moon) hVessel=0x0, hObj=0x17510F08, Vis=0x1D62E598, Rec=0x1D4E81D0, Type=4
(215: 52.9s 00.24ms)(0x27A0) Loading Atmospheric Configuration file [GC/Mars.atms.cfg] Handle=0x1472C1D0
(216: 52.9s 00.92ms)(0x27A0) Loading Atmospheric Configuration file [GC/Mars.atmo.cfg] Handle=0x1472B2D0
(217: 53.0s 21.09ms)(0x27A0) RegisteringVisual (Mars) hVessel=0x0, hObj=0x17512D28, Vis=0x1D649B68, Rec=0x1D4E8510, Type=4
(218: 53.0s 06.01ms)(0x27A0) RegisteringVisual (Phobos) hVessel=0x0, hObj=0x175134B0, Vis=0x1D668460, Rec=0x1D4E8290, Type=4
(219: 53.0s 06.11ms)(0x27A0) RegisteringVisual (Deimos) hVessel=0x0, hObj=0x17513C38, Vis=0x1D687A28, Rec=0x1D4E7DD0, Type=4
(220: 53.0s 06.22ms)(0x27A0) RegisteringVisual (Vesta) hVessel=0x0, hObj=0x176CA1B8, Vis=0x1D5B85D8, Rec=0x1D4E8790, Type=4
(221: 53.0s 00.25ms)(0x27A0) Loading Atmospheric Configuration file [GC/Jupiter.atms.cfg] Handle=0x1472BED0
(222: 53.0s 01.09ms)(0x27A0) Loading Atmospheric Configuration file [GC/Jupiter.atmo.cfg] Handle=0x1472BED0
(223: 53.0s 16.98ms)(0x27A0) RegisteringVisual (Jupiter) hVessel=0x0, hObj=0x176C3848, Vis=0x1D616A10, Rec=0x1D4E8650, Type=4
(224: 53.0s 05.73ms)(0x27A0) RegisteringVisual (Io) hVessel=0x0, hObj=0x176CA940, Vis=0x1D6A9F30, Rec=0x1D4E8A50, Type=4
(225: 53.0s 05.26ms)(0x27A0) RegisteringVisual (Europa) hVessel=0x0, hObj=0x176C3FD0, Vis=0x1D7C5AE0, Rec=0x1D4E8A90, Type=4
(226: 53.0s 05.43ms)(0x27A0) RegisteringVisual (Ganymede) hVessel=0x0, hObj=0x176C4758, Vis=0x1D7DC2E0, Rec=0x1D4E9310, Type=4
(227: 53.0s 05.18ms)(0x27A0) RegisteringVisual (Callisto) hVessel=0x0, hObj=0x176C8398, Vis=0x1D7F0A50, Rec=0x1D4E8FD0, Type=4
(228: 53.0s 00.09ms)(0x27A0) RegisteringVisual (Saturn) hVessel=0x0, hObj=0x176C4EE0, Vis=0x1D713CD0, Rec=0x1D4E9510, Type=4
(229: 53.0s 05.65ms)(0x27A0) RegisteringVisual (Mimas) hVessel=0x0, hObj=0x176C5668, Vis=0x1D714490, Rec=0x1D4E8ED0, Type=4
(230: 53.0s 05.61ms)(0x27A0) RegisteringVisual (Enceladus) hVessel=0x0, hObj=0x176C5DF0, Vis=0x1D767078, Rec=0x1D4E9010, Type=4
(231: 53.0s 05.34ms)(0x27A0) RegisteringVisual (Tethys) hVessel=0x0, hObj=0x176C8B20, Vis=0x1D76C210, Rec=0x1D4E9B90, Type=4
(232: 53.0s 05.31ms)(0x27A0) RegisteringVisual (Dione) hVessel=0x0, hObj=0x176C6578, Vis=0x1D81F368, Rec=0x1D4E9BD0, Type=4
(233: 53.0s 05.60ms)(0x27A0) RegisteringVisual (Rhea) hVessel=0x0, hObj=0x176C6D00, Vis=0x1D822218, Rec=0x1D4E9610, Type=4
(234: 53.0s 00.10ms)(0x27A0) RegisteringVisual (Titan) hVessel=0x0, hObj=0x176C7488, Vis=0x1D8229E0, Rec=0x1D4E9650, Type=4
(235: 53.0s 00.06ms)(0x27A0) RegisteringVisual (Hyperion) hVessel=0x0, hObj=0x176C7C10, Vis=0x1D81FB30, Rec=0x1D4E9690, Type=4
(236: 53.1s 05.52ms)(0x27A0) RegisteringVisual (Iapetus) hVessel=0x0, hObj=0x176C9A30, Vis=0x1D820AC0, Rec=0x1D4E96D0, Type=4
(237: 53.1s 00.09ms)(0x27A0) RegisteringVisual (Uranus) hVessel=0x0, hObj=0x176C92A8, Vis=0x1D821288, Rec=0x1D4E6150, Type=4
(238: 53.1s 00.06ms)(0x27A0) RegisteringVisual (Miranda) hVessel=0x0, hObj=0x17BAEEE0, Vis=0x1D8202F8, Rec=0x1D4E6490, Type=4
(239: 53.1s 00.05ms)(0x27A0) RegisteringVisual (Ariel) hVessel=0x0, hObj=0x17BB2398, Vis=0x1D821A50, Rec=0x1D4E6250, Type=4
(240: 53.1s 00.06ms)(0x27A0) RegisteringVisual (Umbriel) hVessel=0x0, hObj=0x17BAF668, Vis=0x1D86D308, Rec=0x1D4E6510, Type=4
(241: 53.1s 00.05ms)(0x27A0) RegisteringVisual (Titania) hVessel=0x0, hObj=0x17BB1488, Vis=0x1D86DAD0, Rec=0x1D4E6190, Type=4
(242: 53.1s 00.11ms)(0x27A0) RegisteringVisual (Oberon) hVessel=0x0, hObj=0x17BAFDF0, Vis=0x1D869C90, Rec=0x1D4E61D0, Type=4
(243: 53.1s 00.06ms)(0x27A0) RegisteringVisual (Neptune) hVessel=0x0, hObj=0x17BAE758, Vis=0x1D86A458, Rec=0x1D4E5D90, Type=4
(244: 53.1s 00.06ms)(0x27A0) RegisteringVisual (Triton) hVessel=0x0, hObj=0x17BAC938, Vis=0x1D86BBB0, Rec=0x1D4E6450, Type=4
(245: 53.1s 00.05ms)(0x27A0) RegisteringVisual (Proteus) hVessel=0x0, hObj=0x17BB0578, Vis=0x1D86F228, Rec=0x1D4E64D0, Type=4
(246: 53.1s 00.05ms)(0x27A0) RegisteringVisual (Nereid) hVessel=0x0, hObj=0x17BAD0C0, Vis=0x1D86C378, Rec=0x1D4E5DD0, Type=4
(247: 53.1s 00.06ms)(0x27A0) Vessel(0x145D1754) SSU_LC39 has 4 meshes
(248: 53.1s 06.25ms)(0x27A0) Mesh(0x172DBDE8) Offset = (0, 0, 0)
(249: 53.1s 03.42ms)(0x27A0) Mesh(0x172DC0C0) Offset = (13.7, 15.25, 1.35)
(250: 53.1s 03.69ms)(0x27A0) Mesh(0x172DBBB8) Offset = (-58, -1.75, 1.3)
(251: 53.1s 00.75ms)(0x27A0) Mesh(0x172DC130) Offset = (100, 45, -63)
(252: 53.1s 00.09ms)(0x27A0) RegisteringVisual (LC39B) hVessel=0x145D1754, hObj=0x172DF3B8, Vis=0x1D481CD0, Rec=0x1D4E6210, Type=10
(253: 53.1s 00.21ms)(0x27A0) Vessel(0x1467ABC4) SSU_MLP has 1 meshes
(254: 53.1s 22.20ms)(0x27A0) Mesh(0x172DBB48) Offset = (0, 0, 0)
(255: 53.1s 00.10ms)(0x27A0) RegisteringVisual (MLP-3) hVessel=0x1467ABC4, hObj=0x182EF770, Vis=0x1D482F00, Rec=0x1D4E5ED0, Type=10
(256: 53.1s 17.36ms)(0x27A0) New Base Visual(0x17D8B6A8) Cape Canaveral hBase=0x1443B1A0, nsbs=3, nsas=4
(257: 53.1s 00.27ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Canaveral.cfg
(258: 53.2s 51.28ms)(0x27A0) New Base Visual(0x17D8AFD8) Alcantara hBase=0x17196350, nsbs=1, nsas=0
(259: 53.2s 00.72ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Alcantara.cfg
(260: 53.2s 02.80ms)(0x27A0) New Base Visual(0x17D8BA10) Al Anbar hBase=0x173B93C8, nsbs=1, nsas=0
(261: 53.2s 00.22ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Al_Anbar.cfg
(262: 53.2s 01.64ms)(0x27A0) New Base Visual(0x17D8C0E0) Barent Sea hBase=0x1709E590, nsbs=1, nsas=0
(263: 53.2s 00.18ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Barent_Sea.cfg
(264: 53.2s 01.15ms)(0x27A0) New Base Visual(0x17D8C7B0) China Lake hBase=0x145C16D0, nsbs=1, nsas=0
(265: 53.2s 00.17ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\China_Lake.cfg
(266: 53.2s 02.52ms)(0x27A0) New Base Visual(0x17D8AC70) Edwards hBase=0x145009B8, nsbs=1, nsas=1
(267: 53.2s 00.19ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Edwards.cfg
(268: 53.2s 14.74ms)(0x27A0) New Base Visual(0x17D8C448) Gran Canaria hBase=0x1709ED70, nsbs=1, nsas=0
(269: 53.2s 00.27ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Gran_canaria.cfg
(270: 53.2s 07.73ms)(0x27A0) Texture 0x182C5408 (Taxiway1.dds) added in repository
(271: 53.2s 10.57ms)(0x27A0) Texture 0x182C56D8 (Concrete.dds) added in repository
(272: 53.2s 01.77ms)(0x27A0) New Base Visual(0x17D8B340) Habana hBase=0x14721B90, nsbs=2, nsas=1
(273: 53.2s 00.19ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Habana.cfg
(274: 53.2s 23.55ms)(0x27A0) New Base Visual(0x17D8BD78) Hammaguira hBase=0x16F01C68, nsbs=1, nsas=0
(275: 53.2s 00.21ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Hammaguira.cfg
(276: 53.2s 01.32ms)(0x27A0) New Base Visual(0x1DCBFCF8) Inyokern hBase=0x17518770, nsbs=1, nsas=0
(277: 53.2s 00.18ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Inyokern.cfg
(278: 53.2s 01.90ms)(0x27A0) New Base Visual(0x1DCBF628) Jingyu hBase=0x17518AE0, nsbs=1, nsas=0
(279: 53.2s 00.18ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Jingyu.cfg
(280: 53.2s 01.50ms)(0x27A0) New Base Visual(0x1DCC0060) Jiuquan hBase=0x1701CA80, nsbs=1, nsas=0
(281: 53.2s 00.18ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Jiuquan.cfg
(282: 53.2s 01.49ms)(0x27A0) New Base Visual(0x1DCC03C8) Kagoshima hBase=0x1701CDF0, nsbs=1, nsas=0
(283: 53.2s 00.18ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Kagoshima.cfg
(284: 53.2s 01.33ms)(0x27A0) New Base Visual(0x1DCC0E00) Kapustin Yar hBase=0x1701D160, nsbs=1, nsas=0
(285: 53.2s 00.18ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Kapustin_Yar.cfg
(286: 53.2s 03.31ms)(0x27A0) New Base Visual(0x1DCBF990) Kourou hBase=0x17073938, nsbs=1, nsas=1
(287: 53.2s 00.19ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Kourou.cfg
(288: 53.2s 01.66ms)(0x27A0) New Base Visual(0x1DCC14D0) Matagorda hBase=0x17074758, nsbs=1, nsas=0
(289: 53.2s 00.17ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Matagorda.cfg
(290: 53.2s 01.21ms)(0x27A0) New Base Visual(0x1DCBF2C0) Musudan hBase=0x17074E68, nsbs=1, nsas=0
(291: 53.2s 00.21ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Musudan.cfg
(292: 53.2s 01.30ms)(0x27A0) New Base Visual(0x1DCC1F08) Overberg hBase=0x17073CC0, nsbs=1, nsas=0
(293: 53.2s 00.17ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Overberg.cfg
(294: 53.2s 01.24ms)(0x27A0) New Base Visual(0x1DCC1838) Palmachim hBase=0x17074048, nsbs=1, nsas=0
(295: 53.2s 00.18ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Palmachim.cfg
(296: 53.2s 01.27ms)(0x27A0) New Base Visual(0x1DCBE520) Peenemünde hBase=0x17075578, nsbs=1, nsas=0
(297: 53.2s 00.19ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Peenemunde.cfg
(298: 53.3s 01.28ms)(0x27A0) New Base Visual(0x1DCC1168) Plesetsk hBase=0x170751F0, nsbs=1, nsas=0
(299: 53.3s 00.18ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Plesetsk.cfg
(300: 53.3s 01.13ms)(0x27A0) New Base Visual(0x1DCC0730) San Marco hBase=0x17635AD8, nsbs=1, nsas=0
(301: 53.3s 00.18ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\San_Marco.cfg
(302: 53.3s 01.08ms)(0x27A0) New Base Visual(0x1DCC0A98) Sriharikota hBase=0x17636C80, nsbs=1, nsas=0
(303: 53.3s 00.19ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Sriharikota.cfg
(304: 53.3s 01.88ms)(0x27A0) New Base Visual(0x1DCC1BA0) Svobodniy hBase=0x17638C48, nsbs=1, nsas=0
(305: 53.3s 00.18ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Svobodniy.cfg
(306: 53.3s 01.90ms)(0x27A0) New Base Visual(0x1DCBEF58) Taiyuan hBase=0x176353C8, nsbs=1, nsas=0
(307: 53.3s 00.18ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Taiyuan.cfg
(308: 53.3s 01.07ms)(0x27A0) New Base Visual(0x1DCBE888) Tanegashima hBase=0x17637AA0, nsbs=1, nsas=0
(309: 53.3s 00.17ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Tanegashima.cfg
(310: 53.3s 01.51ms)(0x27A0) New Base Visual(0x1DCBEBF0) Vandenberg hBase=0x17637E28, nsbs=1, nsas=0
(311: 53.3s 00.18ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Vandenberg.cfg
(312: 53.3s 01.20ms)(0x27A0) New Base Visual(0x1DD83538) Wallops Island hBase=0x17637390, nsbs=1, nsas=0
(313: 53.3s 00.21ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Wallops_Island.cfg
(314: 53.3s 07.05ms)(0x27A0) New Base Visual(0x1DD83F70) White Sands hBase=0x17638538, nsbs=1, nsas=1
(315: 53.3s 00.20ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\White_Sands.cfg
(316: 53.3s 27.81ms)(0x27A0) New Base Visual(0x1DD82E68) Wuzhai hBase=0x17635750, nsbs=1, nsas=0
(317: 53.3s 00.19ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Wuzhai.cfg
(318: 53.3s 02.00ms)(0x27A0) New Base Visual(0x1DD838A0) Xichang hBase=0x17635E60, nsbs=1, nsas=0
(319: 53.3s 00.18ms)(0x27A0) Creating Runway Lights from .\Config\Earth\Base\Xichang.cfg
(320: 71.4s 18116.24ms)(0x27A0) ================ clbkCloseSession ===============
(321: 71.4s 00.12ms)(0xB88) TileBuffer::LoadTile thread terminated
(322: 71.4s 04.25ms)(0x1900) TileLoader::Load thread terminated
(323: 71.4s 00.78ms)(0x27A0) ================= Deleting Scene ================
(324: 71.5s 29.54ms)(0x27A0) Deleting Visual 0x112B4908
(325: 71.5s 00.10ms)(0x27A0) Deleting Visual 0x1D36BD80
(326: 71.5s 00.06ms)(0x27A0) Deleting Visual 0x1D44E700
(327: 71.5s 00.07ms)(0x27A0) Deleting Visual 0x1D4F6268
(328: 71.5s 00.08ms)(0x27A0) Mesh 0x1D480490 Removed from catalog
(329: 71.5s 00.18ms)(0x27A0) Mesh 0x1D47F260 Removed from catalog
(330: 71.5s 00.17ms)(0x27A0) Mesh 0x1D47D410 Removed from catalog
(331: 71.5s 00.15ms)(0x27A0) Mesh 0x1D47DA20 Removed from catalog
(332: 71.5s 00.19ms)(0x27A0) Mesh 0x1D47D108 Removed from catalog
(333: 71.5s 00.14ms)(0x27A0) Mesh 0x1D47BBD0 Removed from catalog
(334: 71.5s 00.17ms)(0x27A0) Mesh 0x1D480798 Removed from catalog
(335: 71.5s 00.17ms)(0x27A0) Mesh 0x1D47E030 Removed from catalog
(336: 71.5s 00.24ms)(0x27A0) Mesh 0x1D47EF58 Removed from catalog
(337: 71.5s 00.18ms)(0x27A0) Mesh 0x1D480188 Removed from catalog
(338: 71.5s 01.33ms)(0x27A0) Mesh 0x1D47E338 Removed from catalog
(339: 71.5s 00.19ms)(0x27A0) Mesh 0x1D47F870 Removed from catalog
(340: 71.5s 00.19ms)(0x27A0) Mesh 0x1D47DD28 Removed from catalog
(341: 71.5s 00.36ms)(0x27A0) Mesh 0x1D47FB78 Removed from catalog
(342: 71.5s 00.21ms)(0x27A0) Mesh 0x1D47B8C8 Removed from catalog
(343: 71.5s 00.17ms)(0x27A0) Mesh 0x1D4813B8 Removed from catalog
(344: 71.5s 00.27ms)(0x27A0) Mesh 0x1D47FE80 Removed from catalog
(345: 71.5s 01.33ms)(0x27A0) Mesh 0x1D47E640 Removed from catalog
(346: 71.5s 00.35ms)(0x27A0) Mesh 0x1D47B5C0 Removed from catalog
(347: 71.5s 00.44ms)(0x27A0) Mesh 0x1D47BED8 Removed from catalog
(348: 71.5s 00.75ms)(0x27A0) Mesh 0x1D47C1E0 Removed from catalog
(349: 71.5s 00.56ms)(0x27A0) Mesh 0x1D47C4E8 Removed from catalog
(350: 71.5s 00.24ms)(0x27A0) Mesh 0x1D47CAF8 Removed from catalog
(351: 71.5s 00.17ms)(0x27A0) Mesh 0x1DCAE7F8 Removed from catalog
(352: 71.5s 00.19ms)(0x27A0) Mesh 0x1DCB0C58 Removed from catalog
(353: 71.5s 00.20ms)(0x27A0) Mesh 0x1DCAFA28 Removed from catalog
(354: 71.5s 00.17ms)(0x27A0) Mesh 0x1DCAD8D0 Removed from catalog
(355: 71.5s 00.18ms)(0x27A0) Mesh 0x1DCAE1E8 Removed from catalog
(356: 71.5s 00.15ms)(0x27A0) Mesh 0x1DCACFB8 Removed from catalog
(357: 71.5s 00.17ms)(0x27A0) Mesh 0x1DCAC6A0 Removed from catalog
(358: 71.5s 00.19ms)(0x27A0) Mesh 0x1DCAD2C0 Removed from catalog
(359: 71.5s 00.25ms)(0x27A0) Mesh 0x1DCB0648 Removed from catalog
(360: 71.5s 00.17ms)(0x27A0) Mesh 0x1DCAD5C8 Removed from catalog
(361: 71.5s 00.15ms)(0x27A0) Mesh 0x1DCADBD8 Removed from catalog
(362: 71.5s 00.18ms)(0x27A0) Mesh 0x1DCB0340 Removed from catalog
(363: 71.5s 00.17ms)(0x27A0) Mesh 0x1DCAEE08 Removed from catalog
(364: 71.5s 00.16ms)(0x27A0) Mesh 0x1DCB1E88 Removed from catalog
(365: 71.5s 00.14ms)(0x27A0) Mesh 0x1DCB0950 Removed from catalog
(366: 71.5s 00.15ms)(0x27A0) Mesh 0x1DCB0F60 Removed from catalog
(367: 71.5s 00.15ms)(0x27A0) Mesh 0x1DCAF720 Removed from catalog
(368: 71.5s 00.82ms)(0x27A0) Mesh 0x1DCB2498 Removed from catalog
(369: 71.5s 00.19ms)(0x27A0) Mesh 0x1DCB1268 Removed from catalog
(370: 71.5s 28.66ms)(0x27A0) Deleting TileManagerBase 0x1D4F6A28 ...
(371: 71.5s 41.99ms)(0x27A0) Recycling Pool Status nVtx=246, nIdx=246
(372: 71.5s 03.07ms)(0x27A0) Deleting TileManagerBase 0x1D5001A8 ...
(373: 71.5s 05.32ms)(0x27A0) Recycling Pool Status nVtx=37, nIdx=37
(374: 71.5s 00.24ms)(0x27A0) Deleting Visual 0x1D62E598
(375: 71.5s 01.90ms)(0x27A0) Deleting TileManagerBase 0x1D62ED58 ...
(376: 71.5s 00.34ms)(0x27A0) Recycling Pool Status nVtx=2, nIdx=2
(377: 71.5s 00.11ms)(0x27A0) Deleting Visual 0x1D649B68
(378: 71.5s 02.09ms)(0x27A0) Deleting TileManagerBase 0x1D64A328 ...
(379: 71.5s 00.26ms)(0x27A0) Recycling Pool Status nVtx=2, nIdx=2
(380: 71.5s 00.12ms)(0x27A0) Deleting Visual 0x1D668460
(381: 71.5s 00.22ms)(0x27A0) Deleting TileManagerBase 0x1D668C20 ...
(382: 71.5s 00.22ms)(0x27A0) Recycling Pool Status nVtx=2, nIdx=2
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(450: 71.6s 00.38ms)(0x27A0) ============== Deleting Mesh Manager ============
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(456: 71.6s 19.80ms)(0x27A0) ============= clbkDestroyRenderWindow ===========
(457: 71.6s 00.10ms)(0x27A0) =========== Clearing Texture Repository =========
(458: 71.6s 01.75ms)(0x27A0) ===== Calling GlobalExit() for sub-systems ======
(459: 71.7s 116.20ms)(0x27A0) =============== Deleting 0 Tile Buffers =================
(460: 71.7s 05.36ms)(0x27A0) Mesh 0x1471D440 Removed from catalog
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(462: 71.7s 00.20ms)(0x27A0) Clearing Font Cache... 13 Fonts are stored in the cache
(463: 71.7s 02.00ms)(0x27A0) ====== D3D9Effect Global Exit =======
(464: 71.7s 06.91ms)(0x27A0) ============ Checking Object Catalogs ===========
(465: 71.7s 00.12ms)(0x27A0) ========== Destroying framework objects ==========
(466: 71.7s 11.48ms)(0x27A0) [DirectX Device Reset Succesfull]
(467: 71.7s 00.12ms)(0x27A0) Deleting Framework
(468: 74.3s 2526.01ms)(0x27A0) Scenario = .\Scenarios\(Current state).scn
(469: 74.4s 121.69ms)(0x27A0) D3D9Client destructor called
(470: 74.4s 00.14ms)(0x27A0) --------------ExitModule------------
(471: 74.4s 01.46ms)(0x27A0) Log Closed

The tiger stripes don't show up here at all...at least not on the crawler-way.
The side-slopes have stripes, but it seems they are intended.

Nevertheless I'll try some different settings here, maybe I can get it "to work" / "to fail" ;)

I am running the debug-build of D3D9Client r1089 here which is [Not Compiled With nVidia API] (see log).
Your version was build by Jarmo and might have that build into it, I don't have that API here to build. But I doubt that this is the problem here.
 

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kuddel

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Ah! The "Self Shadows" option "Vessel Mapping" did the trick.
The "None" setting seems to fix the tiger-stripes!
Or setting the "Filter options" to "9 samples".
That might be something that only Jarmo can help with. Or it might be fixed already as we speak ;) So let's wait for any feedback from him.
 
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removed post (contained only lies ;) )
 
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jarmonik

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But the D3D9 R16 is not working well with some of the addons I have. Therefore I need the D3D9 R15. I've tried out both.


What exactly is wrong with R16.5 ? There is a new build coming for O2010-P1, so, Now is the time to report any problems related to it.

---------- Post added at 05:21 ---------- Previous post was at 05:06 ----------

The tiger-stripes is a common problem in a self-shadowing. It's usually more intense when sun angle is low. Also the shadow-map resolution setting in D3D9Client.cfg may effect to the results. I'll try to make some adjustments to reduce the stripes.

Also the ramp on a foreground in the screen shot is a way too big for the self-shadows to work, it's only designed for relative small vessels like the space shuttle. A simple shadow projection would work better for the ramp but right now it's not available for vessels, only for surface base buildings.

---------- Post added at 05:29 ---------- Previous post was at 05:21 ----------

Does our cloud renderer fail with the LVL10 textures, causing a memory to leak ? If the texture format DXT5 as it should be ? I guess I have to download and see how it works.
 

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Does our cloud renderer fail with the LVL10 textures, causing a memory to leak ? If the texture format DXT5 as it should be ? I guess I have to download and see how it works.

Do you mean [ame="https://www.orbithangar.com/searchid.php?ID=6964"]this one[/ame]? They are DXT5! Or is there any more recent one available?
 
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kuddel

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Ah O.K. but even with those I don't have any unusual memory increase.
And the log(s) don't show any issues.
But I've only zoomed and panned around for about 5 minutes...

Oh, just noticed that I've tested those L10 clouds with r1117...I will check r1089 tomorrow.
 
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jarmonik

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Speaking of cloud rendering, have the cloud micro texture rendering bug been fixed? There's also a bug where clouds lose their shadows over water. This bug can seen here: https://www.dropbox.com/s/gubc37t8v3j56m8/D3D9Client_no_cloudshadows_over_water.jpg?dl=0


The micro texture issues is not exactly a bug it's just not implemented. It would require some design and thinking, It's not as easy as flipping a switch. But I look into it when I got time. There are many things on a schedule.


There are cloud shadows over an open waters but the shadows just don't show very well on a blue background. I have changed the shader to increase shadow strength over a blue background. So, this should be fixed now.
 

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It's intended to work like that. In reality, shadows are pretty sharp close to a caster but becomes more blurred edged farther a way. In our case the amount of blurriness in fixed.

You can reduce the kernel size to make the edges less blurry.
#define KERNEL_RADIUS 3.0f

from /Modules/D3D9Client/PBR.fx

Also if performance is not a problem then higher resolution shadow maps will also sharpen the edges:

ShadowMapSize = 2048

in D3D9Client.cfg. Max size in 4096
Where can one change this in recent releases? It seems to be missing in all of the recent D3D9Client releases.
 

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The KERNEL_RADIUS definition has moved to /Modules/D3D9Client/Common.hlsl
ShadowMapSize still is in D3D9Client.cfg
 

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There seems to be an issue with local lights in D3D9Client, that they cause VC oversaturations. I have attached a screenshot of this issue, showing the panels being completely washed out with the PLB lights turned on.
 

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kuddel

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^^^ This comes in light (ba-dum-tis) of this ticket.

Nevertheless I find the current lights implementation (D3D9Client trunk) a bit over saturated as well.

Might be a simple fix in Modules\D3D9Client\Common.hlsl, but as I have no experience in those rendering techniques, I recommend Jarmo to look at this :thumbup:

The attached images use the "Moon Micro Textures", so your visuals might vary.
 

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There seems to be a strange issue with bodies with an atmosphere when viewed from a distance, namely, the horizon haze seems to appear on the dark side of the body as well, albeit in a "twinkling" manner, which is especially notable when the camera is moving. This only seems to occur in post-R2.1 D3D9 releases (I tested multiple ones, including the latest stable 3.7 release, and the issue seems to persist). Strangely, this does not occur if the body is viewed from the virtual cockpit, but only in the standard glass cockpit and external view.

I can't post a screenshot as it's very difficult to capture the issue, but in case someone is looking to replicate it, it's most obvious when observing earth from the moon. I'm not certain if this issue has been mentioned before so please excuse me if that's the case.
 

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I can't post a screenshot as it's very difficult to capture the issue, but in case someone is looking to replicate it, it's most obvious when observing earth from the moon. I'm not certain if this issue has been mentioned before so please excuse me if that's the case.

You could provide a scenario[*], setup so that we can immediately try to move the camera.


[*] Preparing such "entry-points" to reproduce an issue helps a lot so developers can start looking at the issue without the hassle of first trying to set up the environment to even reproduce it.:thumbup:
 
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