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- Mar 28, 2008
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I am finding I can't raise the gold visor in UMMUs when running in the D3D9 client. I did a search and nothing came up, so I am wondering if this is a known and expected issue with D3D9 or I have a more unique issue with my current installation.
I also have found that the XR2s braking performance drops considerably under D3D9. I found it almost impossible to stop the thing before running of the runway. Had to go into the config file and beef up the braking power considerably in order to get the brakes to behave as I would think they would.
The visor doesn't work here either and neither does the HUD without a GDI compatibility mode. I haven't done any detailed diagnostics about the matter but a dependency walker program shows that ummu is using oapiMeshMaterial() function which doesn't work in a graphics client environment.
The braking force of a wheel-brakes has been pretty low always in the Orbiter as far as I remember.