Um, what the heck?
I have all my textures for my addon loaded and properly documented in the .msh file. When I first fired up a scenario to take a look, my vessel was not there (but the shadow was).
So, I commented out ( ; ) every texture but one in the .msh file. When I fired up Orbiter again, every part except the one with the texture was perfectly visible. It would seem that Orbiter renders my .dds textures as invisible.
I used GIMP 2.6 to convert the .bmps into .dds. The only thing I can think of is that the files somehow got corrupted along the way.
I'm really not sure what to do about this.
I have all my textures for my addon loaded and properly documented in the .msh file. When I first fired up a scenario to take a look, my vessel was not there (but the shadow was).
So, I commented out ( ; ) every texture but one in the .msh file. When I fired up Orbiter again, every part except the one with the texture was perfectly visible. It would seem that Orbiter renders my .dds textures as invisible.
I used GIMP 2.6 to convert the .bmps into .dds. The only thing I can think of is that the files somehow got corrupted along the way.
I'm really not sure what to do about this.