I have a number of suggestions to help reduce the learning curve of orbiter. To the extent that these are spacecraft specific they apply to the built-in Atlantis.
(1) The "kill rotation" command should use the aero surfaces too, not just the RCS
(2) Auto-orient commands such as "prograde" oscillate on high time accelerations such as 1000x. It's really annoying to forget to turn one of these modes off, accelerate time to approach the next burn, and have it oscillate out of control throwing precious RCS prop out the window.
(3) The scenario "Atlantis Reentry 2" is too high and fast for a sensible Cape Canavaral landing. Stopping in time requires pulling far more gees than real shuttles can presumably handle. It should reach the atmosphere a few thousand kilometers further west.
(4) To allow Atlantis to work with "limited fuel" turned off how about making fuel be used as normal even with limited fuel turned off, but allow thrust to continue even after all fuel is exhausted?
(5) When heading is straight up the surface HUD and MFD spin around wildly and it's hard to tell which way is which. This matters since shuttle launch starts straight up. How about replacing the "+90" in the surface HUD with an arrow pointing north? That would give you at least a rough idea of your orientation.
(1) The "kill rotation" command should use the aero surfaces too, not just the RCS
(2) Auto-orient commands such as "prograde" oscillate on high time accelerations such as 1000x. It's really annoying to forget to turn one of these modes off, accelerate time to approach the next burn, and have it oscillate out of control throwing precious RCS prop out the window.
(3) The scenario "Atlantis Reentry 2" is too high and fast for a sensible Cape Canavaral landing. Stopping in time requires pulling far more gees than real shuttles can presumably handle. It should reach the atmosphere a few thousand kilometers further west.
(4) To allow Atlantis to work with "limited fuel" turned off how about making fuel be used as normal even with limited fuel turned off, but allow thrust to continue even after all fuel is exhausted?
(5) When heading is straight up the surface HUD and MFD spin around wildly and it's hard to tell which way is which. This matters since shuttle launch starts straight up. How about replacing the "+90" in the surface HUD with an arrow pointing north? That would give you at least a rough idea of your orientation.
