We have a slight problem at Wideawake International spaceport.
Wideawake International spaceport is in trouble.
How the bloody hell did you do that?!?
There is an addon made by artlav here: http://www.orbithangar.com/search_quick.php?text=volcanoes&submit.x=0&submit.y=0
Requires definition on the scenario file though.
Landing on Io with the "night lights" and the "volcanoes" on, was pretty spectacular.
Though, it kinda killed the frame rate of the PC i tried it on last time, about 3 years ago.
There is an addon made by artlav here: http://www.orbithangar.com/search_quick.php?text=volcanoes&submit.x=0&submit.y=0
Requires definition on the scenario file though.
Landing on Io with the "night lights" and the "volcanoes" on, was pretty spectacular.
Though, it kinda killed the frame rate of the PC i tried it on last time, about 3 years ago.
I did it a bit differently. I placed default DG on ground below the volcano, then with Universal cargo deck attached a srb from model rockets addon to DG, raised it nearly to the top of volcano (it is just below the summit) and with UCD rotate function rotated the srb so the nozzle was pointing up. In srb's ini file I ramped up smoke output and burn time, launched the scenario, fired it up and we have a volcano!!!