Project XR3 Phoenix (WIP)

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:thumbup:
 
I've seen a house fly, I've seen a horse fly; I've seen just about everything when I see...

But seriously. Nice work so far. And the ability to configure it for cylindrical payloads will be a big crowd-pleaser.
 
I merged engine pods with fuselage mesh so it's now single meshgroup and I welded all vertices (that was time really consuming). That allows for smooth transition between wing surface and engine pod. Now mesh is ready to for wing modelling.

joined01.jpg
 
Some minor smoothing issues to fix, wingtip need to be added and I have to cut more holes for retros (that I'm moving from wing root to fuselage) and passenger section windows.

Next in queue holes for RCS thrusters

Then integrating with vertical stabilizers and a lot more work on the inside :P

welded01.jpg
 
Some minor smoothing issues to fix, wingtip need to be added and I have to cut more holes for retros (that I'm moving from wing root to fuselage) and passenger section windows.

Next in queue holes for RCS thrusters

Then integrating with vertical stabilizers and a lot more work on the inside :P

welded01.jpg

Have you thought about leaving the vertical stabilizers off? Like the stealth bomber? I kind of like that look. It would also give it a more unique look.
 
I have however I decided to make it closer to XR2 - and twin verstabs are distict part of this family.
 
Some minor smoothing issues to fix, wingtip need to be added and I have to cut more holes for retros (that I'm moving from wing root to fuselage) and passenger section windows.

Next in queue holes for RCS thrusters

Then integrating with vertical stabilizers and a lot more work on the inside :P

welded01.jpg

Is that AC3D ?
 
Just wondering. I don't know about max, but AC3D has great smoothing apps.
 
Have you thought about leaving the vertical stabilizers off? Like the stealth bomber? I kind of like that look. It would also give it a more unique look.

This might look cool but it would make stable atmospheric flight quite a bit harder.

Lookin' good Loru! :tiphat:
 
I merged engine pods with fuselage mesh so it's now single meshgroup and I welded all vertices (that was time really consuming). That allows for smooth transition between wing surface and engine pod. Now mesh is ready to for wing modelling.

You know, you should go for curved-down wings on that, it would be cooler than Martini on the rocks. :thumbup:

f19da_1.jpg


And maybe no vertical stabilizators altogether. Maybe with a mission-adaptive wing or some other Dreamland gizmo...
 
This might look cool but it would make stable atmospheric flight quite a bit harder.

Pffff. That's what computer controlled fly-by-wire is for. :)

Stabilizers look good too. If the goal is to get the XR 'style,' it does need them.
 
You know, you should go for curved-down wings on that, it would be cooler than Martini on the rocks. :thumbup:

f19da_1.jpg


And maybe no vertical stabilizators altogether. Maybe with a mission-adaptive wing or some other Dreamland gizmo...

Dreamland Frisbee :)!!!!! :lol:
Someone should make a spaceeplane inspired by that design...
 
Just wondering. I don't know about max, but AC3D has great smoothing apps.

Max too has good smoothing tools. I just had no time to finish it yesterday. Those places need some manual tweaking of vertices and it will be done this weekend.

Also the this meshgroup consisting of fuselage, engine pods and wings is only 2118 polys :D
 
here you can see what fixing place looked befor and after procedure
face-fixing.jpg
 
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Looks like it's coming along great. :) Just make sure to share that "warp drive" pic... :P
 
Slowly cutting more holes

pas-win01.jpg


---------- Post added at 04:32 PM ---------- Previous post was at 02:09 PM ----------

Payload bay with 3.6m diameter module support:

XRcbay0001.jpg


---------- Post added at 04:47 PM ---------- Previous post was at 04:32 PM ----------

max module lenght: 10 meters

---------- Post added at 05:50 PM ---------- Previous post was at 04:47 PM ----------

Some "magical sci-fi" tech: "Double plank" scram engines along with cutout.

doubleplank_scrams.jpg


---------- Post added at 06:50 PM ---------- Previous post was at 05:50 PM ----------

And cargo bay doors modelled:

XRcbay0002.jpg
 
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