Project XR2 Ravenstar - Mk II

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just that a craft with the flexibility of the XR2 doesn't need a surface lander... you could hardly imagine a better one than the ship itself. ;)
 
what is the size of the xr2's bay? bigger or smaller then the DGIV's ?
 
cool that meens my rover will fit :)

EDIT1: well mostly my mesh but gattispilot is coding it for me :)
 
yeah it should fit just fine. just out of interest, how do you intend to get it out of the bay when the craft is landed?
 
just drops out of the bay reddy to use
 
just drops out of the bay reddy to use

I personally would be interested in a catapult method.

"Okay Houston, we're ready to launch the rover... and there it goes! It's falling... falling... oh crap."
 
what do you mean by that ?
 
what is the size of the xr2's bay? bigger or smaller then the DGIV's ?

As Steve said, the bay is larger than the DGIV's. Dimensions are 5.02 m long X 3.45 m wide X 1.56 m high. Payload bay volume is 27.0 cubic meters. Also, the bay will be divided into three slots, each of which may hold a different (or the same) payload. In addition, depending on its size a payload module may occupy any number of slots, just like payload in the XR5.

Slot #1 (just aft of the cabin) is larger than the other two slots and is usually occupied by the CHM (Crew Habitat Module). It is 2.11 meters long. Slots #2 and #3 are equal in size: each is 1.46 meters long.

Regarding how to deploy the rover, it can be deployed like any other payload: while landed you can load/unload payload from the bay using the same payload controls as the XR5's; i.e., it will be deployed to the ground right beside the ship when it is unloaded. Just think of it as being loaded/unloaded by a not-yet-modeled automated payload bay arm. :)
 
ok thanks :) how easy is it to make my rover in to a payload ?
 
what do you mean by that ?

I mean that I have a strong desire for alternate methods of payload deployment. Take the steam cannon, for example... Why simply drop a payload when you can launch it into a sub-orbital trajectory?
 
ok thanks :) how easy is it to make my rover in to a payload ?

Most likely exactly as hard as for XR5 payloads. You just add a few lines to your ship config, tweak a few placement variables and your are ready to go.
So I'd say: most easy
 
does the xr5/xr2 support .dll vessels ?
 
woo482 said:
ok thanks :) how easy is it to make my rover in to a payload ?

Most likely exactly as hard as for XR5 payloads. You just add a few lines to your ship config, tweak a few placement variables and your are ready to go.
So I'd say: most easy

That is exactly correct. TS, you get a cookie! :)

woo482 said:
does the xr5/xr2 support .dll vessels ?

Yes; as detailed in the XR5's flight manual, the XR5 (and all future XR vessels with a bay as well) can carry any payload that fits in the bay. All you have to do is add a few additional lines to the payload vessel's config file. For details, take a look at the C:\Orbiter\Config\Vessels\XRPayloadTest.cfg file.
 
ok :) I think I will be able to fit 50 of my rovers in to the xr5's bay and then There will still be loads of room in the bay
 
Something else I should mention regarding the payload bay: the figures I quoted earlier are dimensions at the outer edge of each bay slot (1.652 meters high). The payload slots slope up to a height of 2.41 meters (slot 1) or 2.02 meters (slots 2 and 3) in the center, so the total payload bay volume is substantially larger than I initially quoted.

EDIT: total payload bay volume is approximately 33 cubic meters.
 
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ok :) cant wait for the beta of the xr2 to come out :)
 
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