Gaming Xplane: Accuracy of Simulation

Moach

Crazy dude with a rocket
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Those genres aren't mutually exclusive, I think...

There are many out there with a shared attention span for both Sim and RPG. Even if there aren't many titles out there that try to bridge the gap across those genres, well, at least not yet.

I'm working on one that should eventually have a large RPG-esque open-world career element to it, yet that'll be a while still before that kind of stuff comes along...

When working alone on a game project, core features should always come first - Career modes are largely a higher-order type of game mechanic, which works mainly around these core features - Thus, such will have to wait for further completion of basic features before they can begin to be implemented
 
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