X Plane

FarOutInFernley

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I just bought and im installing x plane 9. Opened the box and there was 6 dvd's!!! All for scenery! Looks promising...ive played with fsx and the older versions in the past, but since fsx being the "last" one, not withstanding that new "flight" thing they just rolled out, i decided to try x plane out...any one in here have x plane and whats the pros and cons when it is up head to head with fsx?
 
The pros are more realistic atmosphere. Better graphics. Cons are can't go past mach 1 at low altitude without dieing. Another con is that it's 60GB. Overal it's just more realistic than fsx. Another pro is you can fly on mars!
 
agree it is much more realistic than fsx but it is also a pain to set up all the features the to me the interface is messsed good luck
 
The "X-Plane vs. FSX" discussion has been hashed out at least twice on these forums.

Let's see if I can remember the highlights.
- X-Plane has better scenery (...what a shock, I imagine FSX would look pretty good if it came on 6 DVDs and took up 60gb of drive space!).

- X-Plane has a "superior" flight model, which is to say that it's actually calculating aerodynamics at every timestep based on the actual shape of the craft. However, the differences between this model and a traditional "simplified" flight model such as that used by FSX aren't perceptible to those without degrees in aeronautical engineering--a skilled developer for FSX can make a plane fly as reasonably close to reality as it will in X-Plane.

- X-Plane default airplanes are pretty miserable as rule, with VCs missing for the majority of planes (as a TrackIR user, even a simple VC like that included in many of the FSX stock planes is far better than none at all. No VC = I don't use the plane). With one or two exceptions, the airplanes are significantly lower quality in terms of graphics than the remainder of the sim.

- X-Plane has significantly fewer options for third-party aircraft (both high and low quality, both free- and payware).

- X-Plane doesn't have AI aircraft, and the AI ATC is poor at best (although it has limited support for declaring emergencies, which the FSX ATC doesn't).

- The user interface for X-Plane, especially for simple tasks like assigning buttons, is arcane, difficult to use, and extremely user-unfriendly.

- For goal-oriented people, X-Plane doesn't offer any of the missions the way FSX does. X-Plane is a pure sandbox.

In a nutshell: If you want to do aimless low-altitude VFR "flightseeing" in a sim and are somewhat technically inclined(or use Linux instead of Windows), X-Plane is probably great for you. If you want to do anything else, FSX is still better for you.
 
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The "X-Plane vs. FSX" discussion has been hashed out at least twice on these forums.

- X-Plane has a "superior" flight model, which is to say that it's actually calculating aerodynamics at every timestep based on the actual shape of the craft. However, the differences between this model and a traditional "simplified" flight model such as that used by FSX aren't perceptible to those without degrees in aeronautical engineering--a skilled developer for FSX can make a plane fly as reasonably close to reality as it will in X-Plane.

Well, I don't have any experience with how FSX does its flight model, but my impression is that X-Plane's method is better for sandboxing designs that don't actually exist, or from making rough models from blueprints and specifications.

- X-Plane has significantly fewer options for third-party aircraft (both high and low quality, both free- and payware).

I was able to find a fair number for version 5 (which I purchased sometime around 2001 or 2002), and early on I was able to find a decent number for 7, but both of those are several years back now. (I've not tried 9 yet).

Then again, as I said, it's significantly easier to sandbox your own designs.

- X-Plane doesn't have AI aircraft, and the AI ATC is poor at best (although it has limited support for declaring emergencies, which the FSX ATC doesn't).

The poor ATC is a feature: the way I fly, decent ATC would be calling the air force in to shoot me out of the sky, or the police to arrest me upon landing. :P

As for AI aircraft, v5 had other aircraft that would fly straight and level at a constant altitude (if that can be considered an AI aircraft), and I think v7 had aircraft that would even do things like landing approaches.

In any case, ATC and other aircraft are still more present than in Orbiter. (Though both could probably be implemented in addons for Orbiter).

- For goal-oriented people, X-Plane doesn't offer any of the missions the way FSX does. X-Plane is a pure sandbox.

Yes, but this should not faze Orbitnauts, given the nature of Orbiter.

In a nutshell: If you want to do aimless low-altitude VFR "flightseeing" in a sim and are somewhat technically inclined(or use Linux instead of Windows), X-Plane is probably great for you. If you want to do anything else, FSX is still better for you.

Or if you want to sandbox your own aircraft designs...
 
X-Plane completely failed to take advantage of ACES being shown the door instead focusing on phone and pad ports. Good way to make some cash but as a Result X-Plane 9 still sucks bad.

I will consider giving X-Plane 10 a try. But for the closer term I intend to purchase payware for FSX because it is just better.
 
Yes, but this should not faze Orbitnauts, given the nature of Orbiter.
Well, I would argue that while Orbiter and Xplane are both sandboxes, Orbiter has much more potential for sandboxing entire missions and not just flying/sightseeing. In other words, while in Xplane you can make up your own craft/location/destination, in Orbiter you can make up your own craft(s)/location/destination/scenario/objective.

But that's off-topic... :shifty:

And I've never played Xplane myself anyway (and have barely played FSX.) :P
 
In a nutshell: If you want to do aimless low-altitude VFR "flightseeing" in a sim and are somewhat technically inclined(or use Linux instead of Windows), X-Plane is probably great for you.

You forgot that X-plane can be used setup for flight training. Most of the Orbiter community appreciates a sim as a close to realistic in terms of the physics as you can get.

That said, I still use FSX because the addon aircraft bridge the gap nicely.
 
Well, I don't have any experience with how FSX does its flight model, but my impression is that X-Plane's method is better for sandboxing designs that don't actually exist, or from making rough models from blueprints and specifications.
Somehow I doubt the average flight sim user wants to "sandbox designs that don't actually exist."

I wrote my comments from the perspective of using X-Plane as a desktop flight sim, as compared to using FSX for that same purpose. Aeronautical engineers looking to use it as a virtual wind tunnel would obviously be better off with X-Plane, but that's not the demographic the OP asked about--he asked about a direct comparison with FSX.


I was able to find a fair number for version 5 (which I purchased sometime around 2001 or 2002), and early on I was able to find a decent number for 7, but both of those are several years back now. (I've not tried 9 yet).
And if you include all FS addons since 2001 or 2002, I imagine you exceed the number of addons available for X-Plane by at least an order of magnitude, and I wouldn't be at all surprised if it was closer to two orders of magnitude. My point stands.

Then again, as I said, it's significantly easier to sandbox your own designs.
Not relevant to the comparison as a desktop flight sim.

The poor ATC is a feature: the way I fly, decent ATC would be calling the air force in to shoot me out of the sky, or the police to arrest me upon landing. :P
Now *that* would be a fun feature.

As for AI aircraft, v5 had other aircraft that would fly straight and level at a constant altitude (if that can be considered an AI aircraft), and I think v7 had aircraft that would even do things like landing approaches.
When I tried X-Plane 9, the sky was a very lonely place, and the audio ATC was just playing a somewhat randomized loop of ATC recordings (similar to how OrbiterSound does it). Compare that to FSX's fully-voiced ATC, and even if it's not quite perfect it certainly ups the immersion level.

In any case, ATC and other aircraft are still more present than in Orbiter. (Though both could probably be implemented in addons for Orbiter).

Yes, but this should not faze Orbitnauts, given the nature of Orbiter.
I was comparing it to FSX, not Orbiter. Just because I like one sandbox flight sim (Orbiter) doesn't mean that I don't want missions in another.

Or if you want to sandbox your own aircraft designs...
True but still irrelevant to the "desktop flight sim" comparison.

You forgot that X-plane can be used setup for flight training. Most of the Orbiter community appreciates a sim as a close to realistic in terms of the physics as you can get.
:facepalm:
I didn't forget. I didn't mention it because it's not relevant and it doesn't actually differentiate X-Plane from FSX. People always use this argument just because X-Plane is advertising "FAA Certified" versions on their main page. Really, that's false advertising--the FAA doesn't certify flight sim software, they certify full flight sim setups.

FSX is just as capable of being used as a "setup for flight training" as X-Plane is. Which is to say, if you're sitting at home, at a desk, using a desktop flight simulator for practice (and non-loggable) purposes, either X-Plane or FSX will work just as well. There's nothing special about X-Plane that makes it more suited for this purpose--any good airplane for FSX will have flight parameters that are *close enough* to reality to be useful. Short of having motion simulation (which you can do with either program), you're not going to do much better. I've personally used FSX for this purpose--one of the easiest parts of the training for my PPL was the "simulated instrument" bit, because once you learn to ignore your sense of motion and trust the instruments, that transfers very well from the simulator to the computer. Other aspects...not so much.

Getting a version of X-Plane that can be part of an FAA-certified FTD would cost you at least $500 from X-Plane, and then you'd have to put together all the hardware. The FAA doesn't certify flight sim software, they certify the entire hardware setup, so you're looking at several thousand $ more for hardware (and the certification process, which I imagine isn't particularly easy). Somehow I doubt your average desktop simmer would be going through this process. If you wanted that, you'd probably buy the package all together from someone, and that would run you upwards of $4000 for an entry-level setup--and at that point, it doesn't matter what software is actually being run.

Plus, X-Plane is hardly alone in being "FAA-Certified," and it doesn't mean all you think it does. There are several programs out there that are used in FAA-Certified simulators, and many of them are of lower quality and fidelity than either FSX or X-Plane.
 
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My thoughts on x-plane vs fsx

1 -- xplane has a far better flight model, and it shows in certain areas.

2 -- xplane will blow itself away with the new release coming up. 14 DVD's!! for a whole new class of scenery.

3 -- xplane vc are pretty bad right now. The most visually striking one (to me) is from version 5.x's 777 .. Very moody and it gets the tone just right.

4 -- fsx development is dead, or a dying breed.

5 -- fsx is rooted from A2-FS1 from subLOGIC corp back in the 70's as evidenced by the ctrl-c function!

8 -- fsx brings flight simming to everyone! xplane is intimidating to configure and set-up.

9 -- payware is not that great on xplane vs fsx

10 -- xplane is in development, fsx is not! That says a whole lot right there.

11 -- xplane resembles orbiter more than fsx.
 
Sorry to burst your bubble, but Microsoft Flight, which is in development as a successor to FSX, may not be as arcade-like as it sounds.

The company is offering few details on Flight, but Unangst said that it is looking to appeal to flying enthusiasts with the realism, accuracy, and fidelity they expect, but also imagines including other types of gameplay that might appeal more to novices.

http://news.cnet.com/8301-13860_3-20013915-56.html?tag=contentMain;contentBody;1n
 
1 -- xplane has a far better flight model, and it shows in certain areas.
I've never noticed the difference.

2 -- xplane will blow itself away with the new release coming up. 14 DVD's!! for a whole new class of scenery.
Ooooh, more pretty pictures. That just makes it even better at what it's already good at (having pretty scenery) and doesn't help with the things it really needs help with.

4 -- fsx development is dead, or a dying breed.
How do you figure? There are several major addon development studios still actively making airplanes for FSX, and I can think of at least two new ones in the last year.

5 -- fsx is rooted from A2-FS1 from subLOGIC corp back in the 70's as evidenced by the ctrl-c function!
How is this relevant?

8 -- fsx brings flight simming to everyone! xplane is intimidating to configure and set-up.
Agreed, but what happened to 6 and 7? :lol:

10 -- xplane is in development, fsx is not! That says a whole lot right there.
And xplane has had what, four years to catch up with fsx, and still hasn't? You also apparently have missed all of the "Microsoft Flight" news the past couple days...

11 -- xplane resembles orbiter more than fsx.
How so? Neither supports orbital or interplanetary operations.

Sorry to burst your bubble, but Microsoft Flight, which is in development as a successor to FSX, may not be as arcade-like as it sounds.



http://news.cnet.com/8301-13860_3-20013915-56.html?tag=contentMain;contentBody;1n
This post and the next probably belong more in the Microsoft Flight thread than this one...
And how do they expect to do anything of the sort without ACES? Magic Pixie dust?
:facepalm:
Wait what? The only developers in the world capable of making a realistic flight sim were in the ACES studio?

Better not tell the X-Plane devs that.

They're (presumably) starting from the same codebase as FSX. I don't think "magic pixie dust" will be required.
 
And how do they expect to do anything of the sort without ACES? Magic Pixie dust?

Aces owns the name, Microsoft owns the code/engine. With the code in hand, I think Delta Glider dust is not needed.
 
Somehow I doubt the average flight sim user wants to "sandbox designs that don't actually exist."

Well, I have a fair selection of my own designs, plus personal modifications of existing designs in my X-Plane folder.

Also, if you look at the planes available on XPlane.org, about 15 to 25% of them, depending which version of the sim you're looking at, are custom planes.

When I tried X-Plane 9, the sky was a very lonely place, and the audio ATC was just playing a somewhat randomized loop of ATC recordings (similar to how OrbiterSound does it). Compare that to FSX's fully-voiced ATC, and even if it's not quite perfect it certainly ups the immersion level.

X-Plane does have the ability

I was comparing it to FSX, not Orbiter. Just because I like one sandbox flight sim (Orbiter) doesn't mean that I don't want missions in another.

The point being that, since the question is being asked on Orbiter forum, it is useful to take the mindset of the average Orbinaut into account.
 
Well, I have a fair selection of my own designs, plus personal modifications of existing designs in my X-Plane folder.

Also, if you look at the planes available on XPlane.org, about 15 to 25% of them, depending which version of the sim you're looking at, are custom planes.
And it's not impossible to make things for FSX, as evidenced by the vast selection of addon planes available on several sites.


X-Plane does have the ability
Not last time I checked. I'll check again when I get a chance.
 
Not last time I checked. I'll check again when I get a chance.

Oops, I never finished that sentence: :embarrassed:

X-Plane does have the ability to use any speech synthesis installed on your computer to read the output of its text ATC to you, and has had this at least since v5 (though not if you're running on Linux). It sounds horrible and I find it rather gimmicky. I'm not sure exactly what FSX does in this regard that you like so well, but some kind of speech synthesis was what I first thought of when I read your comparison of X-Plane's random playback loop ATC to FSX's "Fully voiced ATC".

That said, X-Plane does have its downsides:

I've made two 2-version jumps (5 to 7, and now I'm trying out the demo for 9), and in each, I've found some rather annoying regressions (I still maintain a v5 and a v7 install because of things I don't like about v7). For instance, carriers stopped in their tracks along with aircraft when you hit pause in v5. In v7, however, if you're on (or approaching) a carrier and have to pause the game for any reason, your plane will stop, but the carrier will keep on going, dropping you into the sea if you were on deck, or screwing up your approach if you were trying to land.

Also, the language in the interface on X-Plane is annoying. There's a fair bit WRITTEN IN ALL CAPS! Not to mention the program referring to itself in the first person. I don't normally get too turned off by unprofessional wording in interfaces, but X-Plane is a bit over the top.
 
X-Plane does have the ability to use any speech synthesis installed on your computer to read the output of its text ATC to you, and has had this at least since v5 (though not if you're running on Linux). It sounds horrible and I find it rather gimmicky. I'm not sure exactly what FSX does in this regard that you like so well, but some kind of speech synthesis was what I first thought of when I read your comparison of X-Plane's random playback loop ATC to FSX's "Fully voiced ATC".
The only spoken ATC I remember when I was using X-Plane was an audio recording of actual ATC interactions, and had nothing to do with what was going on in the sim at the time--it was just a "background ambience" kind of thing similar to what OrbiterSound can do. Yeah, no thanks.
 
The only spoken ATC I remember when I was using X-Plane was an audio recording of actual ATC interactions, and had nothing to do with what was going on in the sim at the time--it was just a "background ambience" kind of thing similar to what OrbiterSound can do. Yeah, no thanks.

Well, you've got to have voice synthesis already installed on your machine, and then it's an option in one of the settings dialogs that you can turn on. It's not on by default. And it sounds horrible. But X-Plane does indeed have spoken ATC that has to do with what's actually going on in the sim.
 
Well, you've got to have voice synthesis already installed on your machine, and then it's an option in one of the settings dialogs that you can turn on. It's not on by default. And it sounds horrible. But X-Plane does indeed have spoken ATC that has to do with what's actually going on in the sim.
Well, compare that to FSX, which includes the "voice synthesis" system for no extra cost or trouble...
 
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