OHM Worm Hole

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Author: stevcast

                 Worm Hole  
  This is a Worm Hole, which utilizes Artlav's gravity tool to produce a gravity assist acceleration. I have included Artlav's Gravity Tool "Read Me" in the Docs folder.
 I have kept the rcs and the main propulsion in place on the Worm Hole in order to position it, and to allow you to aim your "launch".
 
  Thanks to the following individuals:
 
Artlav - Gravtool, and his permission to utilize it in my addons.
 
T.Neo - Nothing Mesh, for allowing me to make things dissapear "on purpose".
 
jestr at Celestia Motherlode - For the Worm Hole (Barzan System) mesh and textures.
 
  A very special "Thank You" to Brianj for all of his help in teaching me how to get my ideas in to Orbiter. 
 
NOTE: All files are safe to overwrite.
 
 
Compatible SDKs; Spacecraft 3
 
 
  stevcast and son


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Stevecast, would you be interested in creating add-ons of the following Star Trek vessels? I know that jestr and others have created 3ds files for most of them which can be found at the Celestia Motherlode. Here they are:


Kumari-class Andorian cruiser

Bajoran assault ship

Galor-class Cardassian warship

Keldon- class Cardassian warship

Hideki-class Cardassian cruiser

D'Kora-class Ferengi marauder

Ferengi shuttle
 
Stevecast, would you be interested in creating add-ons of the following Star Trek vessels? I know that jestr and others have created 3ds files for most of them which can be found at the Celestia Motherlode. Here they are:


Kumari-class Andorian cruiser

Bajoran assault ship

Galor-class Cardassian warship

Keldon- class Cardassian warship

Hideki-class Cardassian cruiser

D'Kora-class Ferengi marauder

Ferengi shuttle

Sure. If I can do them justice. Right now I have a couple ships and a few ideas I am trying out, but I will see what I can do. Please be aware that I am by no means an add on developer like some of the others here at OHM. I try to put out ships I think look interesting, but I do have to rely on the excellent work of those who are really the talent (i.e., meshes, textures etc.). They are the ones who deserve the accolades and the credit. But as I said, I'll see what I can do. Thanks for the vote of confidence (deserved or undeserved). :thumbup:
 
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