FuzzyLogic
New member
...As for spawning new vessels, I think I'll stick to the Scenario Editor, thanks.
Some features that may change Orbiter forever:
- Collision detection and damage models. Failures.
- An advanced simulation of the human aspects of spaceflight so that aging, prolonged weightlessness and, most importantly, radiation factor in when planning our simulated missions.
- Interaction on planets & moons. Landing in the jungle and shooting at random critters is cool but not exactly what I mean. Gathering rocks, ice, and information about their atmosphere, surface and features would give orbinauts something to do at their destinations (and will expand Orbiter's educational possibilities). Add realistic 3D terrain and it will be beautiful as well. Also, could serve as a basis for trade and a simulated economy. Who knows.
Most of us enjoy Orbiter for its realism and complexity. Anything that adds realism and complexity will be welcomed IMHO.
Some features that may change Orbiter forever:
- Collision detection and damage models. Failures.
- An advanced simulation of the human aspects of spaceflight so that aging, prolonged weightlessness and, most importantly, radiation factor in when planning our simulated missions.
- Interaction on planets & moons. Landing in the jungle and shooting at random critters is cool but not exactly what I mean. Gathering rocks, ice, and information about their atmosphere, surface and features would give orbinauts something to do at their destinations (and will expand Orbiter's educational possibilities). Add realistic 3D terrain and it will be beautiful as well. Also, could serve as a basis for trade and a simulated economy. Who knows.
Most of us enjoy Orbiter for its realism and complexity. Anything that adds realism and complexity will be welcomed IMHO.