Internet Video Thread

A review of a real turkey of a movie...



...see if you recognize any of the characters...​
 
Shuttle RCS

...don't know if this has been posted already, but this is REALLY cool!

At 15:39 -I think- is a spectacular view.

Maybe some hint for SSU Developers?
 
...don't know if this has been posted already, but this is REALLY cool!

At 15:39 -I think- is a spectacular view.

Maybe some hint for SSU Developers?
I don't think there's much we can do to improve what we already have. If there's any improvement to be done, I think it has to be on the graphics client side. There was a bit of discussion of this a few years back in the D3D9Client development thread: http://www.orbiter-forum.com/showthread.php?p=489467&postcount=2910. Here's a link to video of where the screenshot in that post came from:
. Actual time point is 1:12:46.
 
Last edited:
Hihi, I remember that discussion. As always it is so often in the eye of the beholder ;)
Maybe I'll try to convince Jarmo to add a "scalable" plume (0...1, 1 being very big)
 
Hihi, I remember that discussion. As always it is so often in the eye of the beholder ;)
Maybe I'll try to convince Jarmo to add a "scalable" plume (0...1, 1 being very big)
The plume size can already be scaled by the use of the growth rate parameter. The problem is more that the plumes aren't rendered realistically. Currently the particle stream system is more suited for smoke/steam generation on the ground than for on-orbit exhausts. In reality the fact is that If the sun angle isn't right the plumes are virtually invisible. And during the night only the nozzle glow can be seen.
 
The plume size can already be scaled by the use of the growth rate parameter. The problem is more that the plumes aren't rendered realistically. Currently the particle stream system is more suited for smoke/steam generation on the ground than for on-orbit exhausts. In reality the fact is that If the sun angle isn't right the plumes are virtually invisible. And during the night only the nozzle glow can be seen.

Yeah I remember... I found an alternative texture for Atlantis I once made, but as I am not a very good graphics artist it still isn't perfect...
It is however a bit smoother and has a "glare". The "diminishing to full transparency at the end" could be better though...

Atlantis (default) does only display this billboard and doesn't use the particle system (where the growth rate parameter would work)

But I am getting off-topic here. It might be up to the doctor to incorporate these changes.
 

Attachments

Yeah I remember... I found an alternative texture for Atlantis I once made, but as I am not a very good graphics artist it still isn't perfect...
It is however a bit smoother and has a "glare". The "diminishing to full transparency at the end" could be better though...

Atlantis (default) does only display this billboard and doesn't use the particle system (where the growth rate parameter would work)

But I am getting off-topic here. It might be up to the doctor to incorporate these changes.
For best results, the 2D billboard system should be eliminated and replaced with a more modern 3D texture system. I've seen DX6 games that had better exhaust renders than Orbiter's 2D billboard system which is DX7.
 
A cleaned up version of something I may have posted earlier, a NASA documentary with some of the earliest CGI I have ever seen...

NASA: 1985
 
Last edited:
A short clip from a 1950s adventure film starring Charlton Heston, where the original music has been replaced with some from the 1980s film it inspired...


...it works surprisingly well...​
 
Last edited:
[ame="https://www.youtube.com/watch?v=xflY5uS-nnw"]How Engines Work - (SEE THROUGH ENGINE in SLOW MOTION) - Smarter Every Day 166 - YouTube[/ame]
 
Relatively new channel for you guys interesting in AI:

https://www.youtube.com/channel/UCLB7AzTwc6VFZrBsO2ucBMg

---------- Post added 07-04-17 at 01:11 PM ---------- Previous post was 07-03-17 at 04:03 PM ----------

My first flight. This thing has strange control scheme (left stick for throttle and yaw, and right for roll and pitch)



---------- Post added at 04:47 PM ---------- Previous post was at 01:11 PM ----------

And managed to do my first tree landing (about 4 meters above ground):

 
Back
Top