Buck Rogers
Major Spacecadet
- Joined
- Feb 26, 2013
- Messages
- 351
- Reaction score
- 270
- Points
- 63
A bump & plee
Hi Fred, please come back! VesselBuilder was cut short just before the finishing line. If IIRC there were only a few bugs holding it back from release, and was already as a base version (without the advanced features) superior to its predecessors; not only working touchdown points!, but the ability to work in game is a real bonus, just to mention a couple of points and would be worth it even if the other features were put on indefinate hold, remain "experimental". Orbiter16 still suffers from "new terrain not enough toys" and there are some excellant addons waiting to be updated and this could be the right imputus. Looking at Orbter2010 and before there is a wealth of content covering practically everything it would be a shame to see all of it disapear and with the advent of some key addon updates I feel a (well deserved) renaisance for Orbiter is on the horizon. I also have several projects on hold for so long I'm wondering if they'll ever see the light of day. But as proof of VB's potential & motivation, I will release my test project (AFAIK the first official relase for VB).
https://www.orbiter-forum.com/showthread.php?t=41664
I found a workaround for the only bug holding it back from release: The "none" flag for aero animations doesn't work so I created a dummy ani and the whole thing works great!
It would be nice if this isn't the only release for VB.
Actually my only real gripe with VesselBuilder is that one can't sellect a single key for animations, I imagine using Shft+"" & Shft+ Cntrl+"" for eg. airbrake on final could be a bit of a gamekiller, apart from that and a couple of small bugs it's a gamechanger!
Of course I fully respect if this is not possible, and if possible, if there is anything I can do to support, even just helping with the documentation it would be my pleasure to assist.
Whatever may come, wishing you all the best.
Hi Fred, please come back! VesselBuilder was cut short just before the finishing line. If IIRC there were only a few bugs holding it back from release, and was already as a base version (without the advanced features) superior to its predecessors; not only working touchdown points!, but the ability to work in game is a real bonus, just to mention a couple of points and would be worth it even if the other features were put on indefinate hold, remain "experimental". Orbiter16 still suffers from "new terrain not enough toys" and there are some excellant addons waiting to be updated and this could be the right imputus. Looking at Orbter2010 and before there is a wealth of content covering practically everything it would be a shame to see all of it disapear and with the advent of some key addon updates I feel a (well deserved) renaisance for Orbiter is on the horizon. I also have several projects on hold for so long I'm wondering if they'll ever see the light of day. But as proof of VB's potential & motivation, I will release my test project (AFAIK the first official relase for VB).
https://www.orbiter-forum.com/showthread.php?t=41664
I found a workaround for the only bug holding it back from release: The "none" flag for aero animations doesn't work so I created a dummy ani and the whole thing works great!
It would be nice if this isn't the only release for VB.
Actually my only real gripe with VesselBuilder is that one can't sellect a single key for animations, I imagine using Shft+"" & Shft+ Cntrl+"" for eg. airbrake on final could be a bit of a gamekiller, apart from that and a couple of small bugs it's a gamechanger!
Of course I fully respect if this is not possible, and if possible, if there is anything I can do to support, even just helping with the documentation it would be my pleasure to assist.
Whatever may come, wishing you all the best.