It is actually starting to look good. Keep up the great work.
I've tried to solve the mesh non smooth faces problem. As far as I can understand, the cause is the bad export by 3ds2mesh. I tried other export tools, but encountered several problems with scale, orientation and bad texture placement.
So there's no obvious solution that I know of. If someone has some suggestion, I'd like to hear it. At least the lander and the entry sphere must look smooth.
As far as actual progress, I've corrected the orbital bus by placing the magnetometer antenna and adding RCS thrusters.
I've been testing some 3ds export options in Sketchup. I know that it's not the best program for 3D modeling, but it has worked so far (for example, the Little Joe rocket.
I managed to get a smooth Orbiter mesh but the textures then become completely distorted. Perhaps it has something to do with the modeling itself, so I'll have to try exporting some simple models and sort it out. This might take some time.
I can keep working on the add-on using the current faceted meshes... and then release a new version when it's solved.
What do you all think is best ?
Hello 4throck,
For you problems here's my advice (the ones which I have advice for):
-Smoothing the mesh: Have you read the manual of Mesh Maker 2.0 (now it's 2.1)? It enables you to control conversion parameters and the one you are looking for is "material_tension".
-The parachutes: I would get images from parachutes of other russian spacecraft; the most approximate to the ones Venera would use.
An advice: If you apply a Smooth modifier, you have to re-texture the mesh OR manage the hierarchy related to the smoothed element so the smooth modifier turns into child modifier of the UV Mapping
(As for the parachutes, they are unrealistic on purpose. Perhaps I'll take a look at what Soyuz uses!)!