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OK, technical question: what would be an optimal design for the in-throat radiator for the cooling towers? I am ready to begin modelling it, so any hints or tips are appreciated, especially if they are not framerate killing polycount inducers!
Well, ideally you would try to maximize the surface area, which is pretty bad for low poly-count, unless you make things simpler.
I recommend just making a few circular surfaces with partially transparent textures and exploit the fact that orbiter only renders one side of the triangles. Will look complex enough, if you for example use the following structure from above to below:
- Semitransparent and visible from above
- Opaque, dark and visible from above
- Opaque, dark and visible from below
- semitransparent and visible from below.