unlimited fuel option: shuttle too heavy to reach orbit

Flynx

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Hi!

I have little question which puzzled me when asked: There is this 'unlimited fuel' option in Orbiter and a note that if the real Shuttle is used this option prevents the Shuttle from reaching orbit. I always accepted this explanation (though it does not prevent me trying it for myself), but now I am asking myself why this limit applies exactly.

Assuming that the rocket engines have enough power to lift off, and the maximum power does not decrease in the time after lift off, the shuttle should be able to hover (at a certain height) forever. Check?

If the maximum power was enough for lift-off it should be more than enough after reaching a certain height (say 5 km; even if earth's gravity has not changed significantly at this height), so reaching even higher heights should be no problem. Check?

Of course reaching orbit does not mean to reach a certain height only, but the acceleration to orbital velocity as well, perpendicular to my vertical lift-off. But I don't see why the fuel option changes anything here: The heavy shuttle could go up to 200km (to evade the drag of air), hover there with a little less than maximum power and use the remaining energy to increase its orbital speed. Since there's (almost) no resistance even a tiny engine would be able to pick up the needed speed at some time.

But if I try this I never reach such heights in the first place. I suppose that the Orbiter simulation does it right, and that one (or more) of my above statements has some flaws, but I don't know which one.

Could anyone explain this to me?

Thanks in advance,
Flynx
 
80% of the shuttle's lift-off thrust comes from the two Solid Rocket Boosters(SRBs). The unlimited fuel option only affects the propellant in the main External Tank which supplies the three Space Shuttle Main Engines(SSMEs).
 
Ah, that explains ... well I think it does ...

After the SRBs are running out, the remaining power of the SSMEs does not provide power enough to hover (as I stated it) the Shuttle with unlimited fuel option on. But the mass of the real Shuttle as lowered (tanks of SSMEs) enough at that time so that it can go up into orbit.

Is that right?

Thanks for your additional information and explanation!

Flynx
 
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After the SRBs are running out, the remaining power of the SSMEs does not provide power enough to hover (as I stated it) the Shuttle with unlimited fuel option on. But the mass of the real Shuttle as lowered (tanks of SSMEs) enough at that time so that it can go up into orbit.
Correct.

Check the acceleration on the Surface MFD around 60 seconds after lift-off and then compare it about 5 seconds after staging. You're going to find that alot of that initial acceleration is gone and the SSMEs are now only giving you about 1 m/s/s of acceleration with very little to no increase in the acceleration due to atmospheric drag and gravity on the vehicle.
 
Thanks again! I never spent much time with the SpaceShuttle, but went for the DeltaGlider since I liked interplanetary travels, so that's likely why I never noticed this MFD reading.

Something different (and OT - sorry):
Only very infrequently I check for new version of Orbiter and DeltaGlider, and I've seen no announcement for new releases, but are there any rumors for these?

Flynx

---------- Post added at 11:54 AM ---------- Previous post was at 11:38 AM ----------

Hmm, me again: I read about the booster and those run for 2 minutes .... Is this different in the Orbiter or was this just a typo?
 
Only very infrequently I check for new version of Orbiter and DeltaGlider, and I've seen no announcement for new releases, but are there any rumors for these?

There are many rumors, but never a definite release date. People don't like them much and many people also don't know when. Even for Orbiter, it is never sure when it will be ready for release.
 
Only very infrequently I check for new version of Orbiter and DeltaGlider, and I've seen no announcement for new releases, but are there any rumors for these?
http://www.orbiter-forum.com/showthread.php?t=10941
Hmm, me again: I read about the booster and those run for 2 minutes .... Is this different in the Orbiter or was this just a typo?
Staging occurs at about 125 s IIRC. I haven't used the default Atlantis in Orbiter for a while. Are you seeing much different?
 
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