note to self: trying to eva from the Arrow with the lift in its retracted position will result in a long fall and a sudden stop for the poor astronaut. (user error) Also leaving the surface base without a space suit on is a bad idea. hahah.:lol:
I could of course secure all that but I love to allow users to make odd mistake. :lol: With all automatic secure system we would be only meat to carry, so no fun.
That's great, gives a whole new meaning to the ISS, and when on those interplanetary transfers you have to think, did I leave some air back home? :lol:
Doing code right now, there will be "oxygen" and "food" internal tank, when they reach zero: pouf, dead. Iss can grapple up to 8 o2 & food cargo and consume them to refill tank.
There will be a predictive display of tank level with month/day duration of current reserve vs crew.
When one food cargo is completely consumed it will be replaced by a small "trash" cargo that you can jettison, either carry them back to earth or simply deorbite them. It's possible that I allow automatic comsumption of cargo when tank level low but I'm not fixed on this yet. (too much work?)
Tank comsumption rate, trash production will be configurable by an in game menu.
Installation will either replace the stock Iss (available in almost all scenarios) or simply replace the UCGO "station Iss" (You'll have to add it by scenario editor)
This ISS will also be "station" compatible, IE: able to refuel vessels that support station operation (as Arrow freighter)
All in one this ISS might be a good toy for a lot of various scenario on various planet. "urgent ressuply of Venus's iss" "resupply at mars iss before earth return" etc)
I'll deliver it with one DGIV scenario: you start 5km away from base, you must use cars to bring food/o2 cargo and crew to DGIV (IA available) then you must launch to ressuply the ISS which have very low reserve after a failure. Failure of this mission would lead to ISS's crew's death.
Much thank to all for kind word making addons is first a passion but feedback and users satisfaction is our reward of course. It would be even more satisfying if authors would use UCGO as a good basis to make plenty of cools addons, it's the first purpose of UCGO.
Dan