Spike Spiegel
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I've got a couple questions about this as well. (As if you haven't gotten enough already.)
First, does the vehicle's mass come into play at all? I didn't see anything like that in the sample config file you posted. I assume you could mimic mass based on top speed, braking power, and acceleration rate, but then I didn't see acceleration rate defined in there either. Implementing mass vs. engine power and torque could be a realistic way to simulate a vehicle, especially when towing another vessel, as that increases the mass moved by the engine. I realize it may be rather late into your development cycle to implement this.
Second, had you planned to implement a virtual cockpit? I think that would add to the "immersiveness" of the simulation. This may also be more advanced than you had planned, but it's just another idea.
Finally, as long as the thing doesn't fly through the air, I think it would be a major improvement over that shuttle tow vehicle add on. When I tested that it took off like a plane, and I couldn't understand how to hitch something to it.
Thanks for your hard work.
First, does the vehicle's mass come into play at all? I didn't see anything like that in the sample config file you posted. I assume you could mimic mass based on top speed, braking power, and acceleration rate, but then I didn't see acceleration rate defined in there either. Implementing mass vs. engine power and torque could be a realistic way to simulate a vehicle, especially when towing another vessel, as that increases the mass moved by the engine. I realize it may be rather late into your development cycle to implement this.
Second, had you planned to implement a virtual cockpit? I think that would add to the "immersiveness" of the simulation. This may also be more advanced than you had planned, but it's just another idea.
Finally, as long as the thing doesn't fly through the air, I think it would be a major improvement over that shuttle tow vehicle add on. When I tested that it took off like a plane, and I couldn't understand how to hitch something to it.
Thanks for your hard work.