Thanks gattispilot for help! Yes, you shouldn't download UACS-master.zip as this file contains the source code and no compiled modules. Download AlphaX.zip instead.
I got it working now, thank you.Yes, you shouldn't download UACS-master.zip as this file contains the source code and no compiled modules. Download AlphaX.zip instead
Not sure what you mean? I saw the command in the HUD of the EVA guy. BUt seems like it was n't workingSpecific commands (grab, pack, etc) work only in the HUD mode specific to that command, it seems.
Take care!UACS is not dead yet. I am still working on it, but very slowly due to RL issues.
Hi, Gattispilot. What Addon are you using to get this Textures and Meshes on the moon like in the Picture above?Thanks. Yes. It works in this screen:
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Hello!Hi to everybody, hi Abdullah,
i tried to implement the UACS into the expired DanStephs ArrowFreighter. I figured out, that in case of a huge shipsize (150m) the Astronaut ingress into the ship doesn't work. Neither with Ingress into nearest station nor with Ingress to selected station. The reason is, that Abdullah compares the Astronaut position with the ships position and not with the position to the dock. In case of the Arrow Freighter the dock positions are far away of the ships center of gravity. Abdullas code does only allow to ingree to nearest station if the Astronauts position is within 10m of the ships center AND within 10m of the dock. This is not possible in case of a big ship where the docks (airlocks) are far away from the center of gravity of the ship.
Did anyone of you experience the same on other ships? I changed Abdullahs source code, that it works for "my" Arrow Frighter on my local machine. Did anyone of you tried to ingress into a ship NOT using ALT + I, but CTRL + ALT + I to ingress into a specific ship into a specific station. For me, it didn't work on any ship. I had to change that part of Abdullahs code as well.
Hi Abdullah, great to read, you are back.Hello!
I am working on a massive update that will be released soon (next few days). I don't have enough time to write a developer manual, but it will come with a detailed user manual.
As for your issue, it will be fixed in the next update. Thanks for bringing it to my attention!
Thanks! I will check it out.Glad to see this working again. I have played around with vehicles/vessels movement. And found issues where near the poles the movement is distorted. I will email what we came up with.
Thanks for your help! I noticed that while reviewing the code. It working fine now.Hi Abdullah, great to read, you are back.
Just to let you know, in your Core Astronaut.cpp under Ingress your code is:
pVessel->Local2Global(airlockPos, airlockPos);
pAstr->Global2Local(airlockPos, airlockPos);
but airlockpos is not initialised. you could add
VECTOR3 airlockPos,dir,rot;
pVessel->GetDockParams(airlockInfo.hDock, airlockPos, dir,rot);
before your 2 lines. That should fix the issue. and also uses the distance to the dock and not to the ship.
best regards