Question UMMU mesh movement

Notebook

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I'm making some generic UMMU mobile characters from Dan Steph's UCGO/UMMU add-ons, and have some questions! Have two ways at the moment of doing this.

I made a waypoint path using an AI car from UCGO, then made a new vehicle using the MeshNull.msh in the UniversalCars/bin directory.
That worked, it gave an invisible vehicle that would load a crew member and follow the waypoints. Unfortunately the crew memeber is invisible... Is this normal? I haven't much expeience yet with UCGO/UMMU, and if it is I'll abandon that.

Second method is bit more clunky, just copy a default vehicle, and change the mesh. This is a video:
http://s89.photobucket.com/albums/k207/Notebook_04/?action=view&current=UMMU.mp4

Looks a bit odd, but if the characters are on an escalator/moving walkway, or inside a building or behind a low wall/hedge, I might get away with it.

Anyway, just to repeat the question, is it normal for crew to dissapear when they enter vehicles?

All input appreciated.

N.
 
Hi Notebook.
Anyway, just to repeat the question, is it normal for crew to dissapear when they enter vehicles?

Yes, it is. Have a look at Doc/UniversalCarsAndCargos/bin/UCGO_VEHICLE_SDK_DOC.pdf page 8 (Annex A - Crew), to see how to make the crew visible.

:tiphat:
 
That was quick, dgatsoulis!
I've read all the docs, guess it dosen't sink in till its relavent to what you are doing.

Good job you remembered, looks like I have another bit of investigation to do.

Many thanks, N.
 
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