I'd like to understand if there's some difference between this
export_msh_plugin.a8s (which is mentioned in the tutorial by
@jacquesmomo above) and this
3ds2msh (it's available via the link in the second post).
Do they make the same *.msh file from an object modelled in Anim8or? I've only tried the
3ds2msh so far. Does it make sense to use both of them?