TransX Crashes

Giuse101

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Hello, everytime I load TransX in the last Orbiter Beta, it just shows Initializing and just crashes orbiter.

Any workaround?

Thanks.
 
So I just checked and I have both. Maybe I have the wrong version of TransX? Which version works with the last Orbiter beta?
 
any updates there?
TransX does not work with Orbiter beta r90.
R90 is quite stable and available for quite a long time. Most Orbiter 2016 addons I am using works with R90.
Could we have TransX updated to work also?
 
any updates there?
TransX does not work with Orbiter beta r90.
R90 is quite stable and available for quite a long time. Most Orbiter 2016 addons I am using works with R90.
Could we have TransX updated to work also?
Or at least any workaround?
 
Could we have TransX updated to work also?
Or at least any workaround?

Yes...of course. Since the source-code is provided in the zip-file, nobody would stop you if you re-compile the included sources using latest Orbiter Beta API.
 
Maybe my reply sounds a bit harsh, but I don't expect Enjo to re-compile all of his addons for every Orbiter Beta version (+it's depencies).
So it's great that we have full access to the sources and can try to play around with them.

Maybe the easiest solution might be a new standard-non-beta-Orbiter2016 install.
So you can run the side-by-side.
To avoid HD-disk-space-waste, you could use symbolic links (junction.exe ?...not sure... sorry I am on Linux) to point to jut one hugh texture-folder.
 
You can use junction.exe (from SYSINTERNALS) or the windows 10 (available since "Creators update") build-in ''mklink".
The usage is pretty similar:
junction Link Target
mklink /J Link Target
 
Indeed

 
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