Gingin
Active member
Impressive, pretty high concentration of smoke
I already hear the strident siren and the master Alarm :lol:
I already hear the strident siren and the master Alarm :lol:
How many gb is this gonna be ?
That's the whole aircraft repository (about 30 GB I think)
Luverly !! :tiphat:you also get to follow all the breakage the new features cause.

I think SPEC 43 works in SSU (with a scenario editing).I dream of the day we will have this for SSU.
Have the FG earth textures been improved recently? View from orbit looks very similar to Orbiter 2016 (D3D9).
I dream of the day we will have this for SSU.
I guess the VBar approach was done on purpose in your example, right?
I think SPEC 43 works in SSU (with a scenario editing).
I guess I ve been tricked by the wish of having the capability to launch, phase, rendezvous and dock fully implemented..
I'm not exactly sure what you're missing? I thought GinGin has done a successful rendezvous re-creating the early assembly of ISS with SSU of late?:idk:
Otherwise, years ago I even managed to fly stock Atlantis to ISS with some pen and paper navigation and nowhere near the support an automated launch or SPEC 34 targeting provides (granted, the spacecraft might be a tad more maneuverable than the real Shuttle, but since all has to be flown manually...) and managed to dock without attitude-hold DAPs etc.
So I guess I'm a bit confused here, I was under the impression Orbiter basically has it all out of the box and only I have to fight to make a flightsim provide orbital stuff...
I am referring to some WIP on the DAP for example (launch and MECO as well as reentry) GLS is working on and some missing DPS and MEDS functions plus the long discussed need of some kind of Mission Control implementation.
Okay, someone is going to have to do a tutorial on how to read those MFD screens.