Problem Text in Textures

paddy2

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Have a strange one to do with Text appearing on meshes.
Made a mesh in wings, UV mapped a texture file which displays fine in wings, so converted it to .msh
Texture, made in Fireworks, converted to .dds. So far so good.

In the texture there are 2 pieces of text but still part of the same .dds
Both pieces of text have been flipped to read backwards in .png

BUT
One piece displays flipped while the other is readable.

I can under stand the idea that two programs have different co-ord systems so I display a mirror image. As 99% of my textures are symetricale its not an issue.

So, if text displays wrong, flip it. BUT how can two pieces of text from the same file be displayed differently. In the .dds they are just bit patterns same as all the rest.

I have fixed the problem by having one flipped and one not, but that does not explain it!!

---------- Post added at 01:08 PM ---------- Previous post was at 12:15 PM ----------

Very sorry gents but solved it. I had the UV map wrong on one text block. i.e. the left side of the square was mapped to the right of the UV co-ords. :facepalm:
 
Orbiter's V coord is flipped in relation to some other programs. I hit this problem when converting some meshes for raytracing ¬¬.
 
Flipped, I get but it really throw me when one was but the other not... still two flips do make a right and a left and up and down it would seem.
 
Flipped, I get but it really throw me when one was but the other not...

A fairly common occurence, it depends entirely on the UV coordinates of the faces, not on the text in the image. If you worked of a symmetry modifier, it's even a very expected occurance.
You'll have to open your modelling program, search for the offending polies and flip them on the UV map.
 
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