General Question Surface base question?

Star explorer

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alright well im making a base in orbiter called Launch Town (please don't laugh im not creative with names alright) well i started with the most obvius thing i will need, a runway i made the runway is just that its to short any idea on how i can make it longer PS: i copied and pasted some stuff from the KSC config.

LTS.JPG


heres the config

Code:
BASE-V2.0
Name = Luanch Town
Location = -81.14174 36.35212  
Size = 1000
MapObjectsToSphere = TRUE
BEGIN_OBJECTLIST
RUNWAY
END1 -250.000000000008 0 433.012701892215
END2 250.000000000008 0 -433.012701892215
 WIDTH 100
 ILS1 100.8
 ILS2 100.9
 RWTEX Runway2
 NRWSEG 15
 RWSEG1 1 0.025 0.5 0.75 1 0.852
 RWSEG2 1 0.025 0.5 0.75 1 0.852
 RWSEG3 1 0.007 0.5 0.75 0.852 0.7305
 RWSEG4 1 0.06 0.5 0.75 0.5 0.03125
 RWSEG5 1 0.007 0.5 0.75 0.7305 0.6133
 RWSEG6 1 0.1 0.5 0.75 0.5 0.03125
 RWSEG7 1 0.007 0.5 0.75 0.6133 0.5
 RWSEG8 6 0.538 0.5 0.75 0.5 0.03125
 RWSEG9 1 0.007 0.5 0.75 0.5 0.6133
 RWSEG10 1 0.1 0.5 0.75 0.03125 0.5
 RWSEG11 1 0.007 0.5 0.75 0.6133 0.7305
 RWSEG12 1 0.06 0.5 0.75 0.03125 0.5
 RWSEG13 1 0.007 0.5 0.75 0.7305 0.852
 RWSEG14 1 0.025 0.5 0.75 0.852 1
 RWSEG15 1 0.025 0.5 0.75 0.852 1
END
 
If you want another runway, try this one:

RUNWAY
END1 501 0 -397
END2 -360 0 1476
WIDTH 50
ILS1 132.6
ILS2 132.6
RWTEX Runway2
NRWSEG 9
RWSEG1 1 0.018 0.25 0.5 1 0.875
RWSEG2 1 0.088 0 0.25 0.5 0
RWSEG3 1 0.018 0.25 0.5 0.75 0.625
RWSEG4 1 0.088 0 0.25 0.5 0
RWSEG5 5 0.576 0 0.25 1 0.5
RWSEG6 1 0.088 0 0.25 0.5 0
RWSEG7 1 0.02 0.25 0.5 0.625 0.75
RWSEG8 1 0.088 0 0.25 0 0.5
RWSEG9 1 0.02 0.25 0.5 0.875 1
END

N.
 
Runways are little tricky to get your head round. It's not just the length you have to consider but the sections it's made out of and their textures. Every time I do a runway I have to re-read the Orbiter.pdf to remember wht everything means.

The KSC runway is a nice standard issue one, but if you make it longer you also have to edit the sections or the textures will simply be stretched out.

The good thing is, if you have the patience, you can actually put together the different runway segments in any way you like. You could always take a look at the Wideawake runways, they main landingone is huge, all I did was tweak the KSC one.

Best advice I can give, look in the Orbiter.pdf manual.
 
Might be a good idea to plot down your runway sections somewhere, paper and pencil can be very helpful ;)

PS: BTW, "Launch Town" is spelled wrong in your code... (no offense intended :))
 
well i decided before i make a base i would make a runway to get started now im going to make some pads for Shuttle-A's possible another runway then a few buildings to make it look real. Ive aready made a scenario with a DGIV on the runway. im new to making surface bases and i wanted to practice so i made this it does not really have purpose. but its in a position were you could easly launch to ISS or MIR. i really dont plan on puting this on orbiter hanger

oh and the base is somewhere in state virginia or just outside it
 
Last edited:
Virginia? Wow that is fairly far north of the equator. ISS will not be a problem to reach cause they put it in a orbit that ground traces almost all of the populated land of Earth. If your Mir station is in it historically correct orbit you should not have a problem reaching it as well but of it is in what I call the 'orbiter' orbit, it will be harder to reach. If your use your base for moon launches your have some expensive trips in the form of lots of fuel needed
 
not that hard to reach orbit for me when i tried it also if i wanted to go to the moon i could always dock with Mir or ISS to refuel using fuel managment MFD and then begen my trip to the moon.

anyway ive added a second runway that is longer then the first, i plan on using it for landing or for spacecrafts that require more room to takeoff. im now going to add some pads for a few shuttle-A's then buildings
 
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