I've got a few Immersion IE2000 force feedback joysticks that would be awesome to get running with Orbiter - initially just providing force feedback based on either pressures on control surfaces or torques on the vehicle, and ultimately providing guidance (to train people to land based on an autopilot, for example).
There are a few modules out there that seem to integrate odd input devices (such as the sixaxis module), but they certainly don't do this, and because all I've found so far are binary DLLs they don't really help me to develop my own module (I really wish Orbiter were more open-source-oriented, but that's another post...
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Can anyone point me in the right direction for help on integrating a new joystick with Orbiter?
FYI, joystick I/O is performed via simple C++ calls, usually through an independent haptic thread looping at 1000hz.
There are a few modules out there that seem to integrate odd input devices (such as the sixaxis module), but they certainly don't do this, and because all I've found so far are binary DLLs they don't really help me to develop my own module (I really wish Orbiter were more open-source-oriented, but that's another post...
Can anyone point me in the right direction for help on integrating a new joystick with Orbiter?
FYI, joystick I/O is performed via simple C++ calls, usually through an independent haptic thread looping at 1000hz.