Hello Kendo,
unfortunately D3D9Client (currently) doesn't support additional texture maps for surface objects.
Additional texture maps (_bump, _spec, _emis, _refl) are currently only supported for vessel-class objects.
Until this feature is implemented (if it will be at all), a work-around is to place vessel-class objects instead of bases on the surface.
/Kuddel
Exactly! :lol:Interesting !
Loru said:Not sure bout spec and reflection maps but bump maps seem to work on static meshes in bases unded d3d9 R11c
bump map is saved as dds dxt5
Thanks for the info!It would be known if static meshes had their own Reflection Cube Maps, so reflection doesn't work. All other maps works as expected.
One thing I have noticed, on a roof for example, using _norm.dds makes it look like shiny plastic, whereas _bump.dds looks more realistic.
Also _bump maps have to be stronger to get a decent effect.
Sure. Why not?
I haven't investigated reflection maps yet but I've put nice sepia lakeview on that one .
https://dl.dropboxusercontent.com/u/125481907/bricks.zip