OHM Star-Clipper 'Phoenix'

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Author: bluedragon

'Phoenix'-class Star-Clipper
- multirole medium freighter -


Main Features:

•Powerful plasma acceleration engines and very-high-ISP ION - Drive
•rotating Auxiliary Engines providing strong  main-, retro- and hover - support
•advanced Flight assistance system (‘aFAS’) for easy handling
•Cargobay with 24 UCGO slots and functional MagLift® for special cargo attachment
•MagPad® Shuttle attachment System - can land with dingi in shuttlebay
•front orthoaxial dockport
•UMMU (up to 12 crew) and UCGO support
•active Virtual Bridge
•very basic damage system
•some eyecandy – lights, streams etc…, multiple lightsources recommended
•comes with  extra Helium Container
•very basic documentation …

Tested on a clean Orbiter100830 installation with sound 4.0, UMMU and UCGO.

This is the first BETA-release of a work-in-progress, a lot of things are still to be done and lots of ideas are still waiting to be realized…



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PhantomCruiser

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That's cool looking! I'll take a look at it when I get home.
 

turtle91

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Looks like an interesting ship like the Firehawk, but:
I have had a hard time to get this ship into orbit if using only keyboard.
The "+"button needs to be manually presssed all the time (SHIFT+...doesn't work)

Also after reaching orbit, I found no way how to activate the ION engines.

According to the gauges, I have plenty of HE-fuel, but I cannot use it.
I didn't found anything within the docs.

What about "CTRL+", it just gives a little thrust of the main-engines, but cannot increased (by holding CTRL+) ?

However, thanks for sharing. :cheers:
 

DaveS

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Looks like an interesting ship like the Firehawk, but:
I have had a hard time to get this ship into orbit if using only keyboard.
The "+"button needs to be manually presssed all the time (SHIFT+...doesn't work)

Also after reaching orbit, I found no way how to activate the ION engines.

According to the gauges, I have plenty of HE-fuel, but I cannot use it.
I didn't found anything within the docs.

What about "CTRL+", it just gives a little thrust of the main-engines, but cannot increased (by holding CTRL+) ?

However, hanks for sharing. :cheers:
He is not a fuel but the abbreviation for helium which is used for pressurization of propellant tanks. Helium is an inert gas so it can't be burned and is normally used in situations where nitrogen (N2) is unsuitable (like for pressurizing a liquid hydrogen (LH2) tank, GN2 would freeze at the LH2 temperature). I would check that the actual propellant tanks have actual propellant in them. Also these engines might require a certain ignition procedure so I would have a look through the manual for this.
 
Last edited:

turtle91

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Thanks DaveS, I know that in real wold helium is used as an inert gas and to keep the fuel-tanks under pressure.(HE is nice for this, it doesn't burn and it does not re-act with other elements).
But, for this ship, this can be found within the SCN description:
"Use "J" to grapple the extra 4He container for an extra 105to of fuel for the Ion drives."

...Which I have done, and its on board, but I cannot do anything with it at the moment.
I.e. re-fill HE doesn't work.
My guess is, that the internal HE-tank is still full at 100 perent, so a re-fuel cannot work.

...so I would have a look through the manual for this.
I mentioned this allready, that I cannot find anything related to HE/ION-engines-usage within the provided doc.
My guess is, that the reactor needs to be started, but how ?

Ok, however, after I found no way to use the IONs, I decided to make a reentry, which ended in a desaster:
The ship seems to have zero drag, so I tried the AUX engines in revert-mode to slow down.
The the AUX enines alone have not enough thust to slow down the ship.
So I crashed with about 6500 m/s into the ground.

So the doc seems to be missing two important ponts:
1. how to use the ION engines
2. a strategy how to perform a controlled reentry.


Edit:
For point 1:
I rechecked the Firehawk doc, and here the key for starting the reactor is "p".
This works with the "Star-Clipper", too.
So to activate the ION engines, one has to press "p" to acticate the HE-driven-reactor.
Then "+" controlls the ION engines.

For reentry PursuitMFD might be helpfull, but I doubt that there is enough main-fuel to slow the ship down and land. (without any help from the atmosphere to slow down).

Edit2:

I found a way for a complete automated reentry+landing:
-While in Orbit, make sure to have small cross-range to the base...as usual
-Make sure the main-fuel-tanks are at 100 percent (i.e. sent a tanker to re-fuel before planning the de-orbit)
-set AUX-engines to HOVER-Mode
-use PursuitMFD's landing mode
-enjoy the show (I have had a burn-time until touchdown at about 1700 seconds...so it takes a while)
-dont't forget the landing gear....
-right before touchdown, switch off PursuitMFD, which results in a HOVER-off and and the landing is very harsh
Otherwise PusruitMFD will try to over-correct the vessel-position and could lead to wild oscillations.
-check your fuel after landing....not much left

While PursuitMFD is running, there will be an endless beep-beep-beep-sound-loop.
You can avoid this, if powering-down the MFD (red button...don't worry PursuitMFD will continue its job....but no more beeps).
 
Last edited:

Luis J

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Does it work on orb-2016 ?

Congratulations. This is a beautiful ship. It's as pretty as the Arrow Freighter.
Its handling must be great, for its over directional engines and for its hold for transport of the F-224 Firehawk. That allows for many game variables.
It's a shame that I can not get on the F1 ship. The game stops and the file "orbiter.log" puts:

000000.000: Finished initialising panels
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::GetHorizonAirspeedVector
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000098.875: ---------------------------------------------------------------
000098.875: >>> WARNING: Obsolete API function used: VESSEL::GetShipAirspeedVector
000098.875: At least one active module is accessing an obsolete interface function.
000098.875: Addons which rely on obsolete functions may not be compatible with
000098.875: future versions of Orbiter.
000098.875: ---------------------------------------------------------------
--------------------------- WARNING: --------------------------
>>> Texture not found: Phoenix\VC\HUD_Dummy.dds
Skipping.
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
--------------------------- WARNING: --------------------------
>>> Texture not found: Phoenix\VC\MFD0.dds
Skipping.
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
000288.052: ---------------------------------------------------------------
000288.052: >>> WARNING: Obsolete API function used: oapiTriggerRedrawArea
000288.052: Replaced by VESSEL::TriggerRedrawArea
000288.052: ---------------------------------------------------------------


Maybe it is that this ship only works in Orb-2010 and not in orb-2016?
 

pinho

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Hi, this spaceship has big potential. Please continue your work :thumbup: .
@Luis J, yes its for Orb. 2010.

Found some minor bugs while docking, bay doors close a bit to fast from launching f224, timeburnMFD dont detect main engines. I wishyou make other spaceships able to dock with phoenix. Also love your VC. Does ION engines supposed to be used while changing orbits or course intercept ?

Thanks bluedragon for this nice peace of ship :cheers:
 

Interceptor

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Love this ship,the cockpit,and instruments look fantastic,touch screens add to the immersion,also the cargo ops,and,UMMU are a nice touch too,very much looking forward to future updates,BTW Thanks for making this.:tiphat:
 

Housemouse007

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This is a shot in the dark, but if your still around and modding Orbiter, is there anything new on this Bluedragon?

I love the concept and the meshes and textures\vc. Thanx :)
 

JvB

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Sliding backwards of the Phoenix on earth ground

Hello all, my name is Jos, and I would like to pose a question.
I have the Phoenix working in orbiter 2016, however at startup of the scenario scenario the Phoenix slowly starts sliding backwards. First it falls down a bit slightly tilts backwards and then slowly slides backwards? Anybody encountered the same? Any suggestions on how to stop this? Thanks alreeds!
 
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