SSU Launch Complex 39 development

Crazy LC-39 idea: Functional Countdown clock at the Press Site south of the VAB. Mesh is no issue.
 
With a Ground Observer position there also?

Like it!
 
Crazy LC-39 idea: Functional Countdown clock at the Press Site south of the VAB. Mesh is no issue.

From the animation point of view, easy to implement. Would be maybe harder to connect to the real launch countdown, as we still have no object to do the launch control.

Would also be easy to make the flag pole show the correct flag for the orbiter.
 
From the animation point of view, easy to implement. Would be maybe harder to connect to the real launch countdown, as we still have no object to do the launch control.
Well, for now we could use a dummy object named "PTCR" for the Pad Terminal Connection Room. All the pad data connections goes through this building before heading onto to the Firing Room in the LCC.
 
Well, if we make a dummy object, we could also directly create a dummy LCC instead.

The required communication links would then be:

LCC <---> FSS/RSS A <---> MLP <---> Shuttle
LCC <---> FSS/RSS B <---> MLP <---> Shuttle
LCC <---> Clock
LCC <---> MCC/S
 
How much "dummy" does it need to be?

Well, we only need a configuration file, but no mesh for a dummy. Of course, a mesh would be nicer. for implementing communication and minimal behavior, we need a DLL for it.

Also a shared DLL for communication inside the project would be nice, so we can debug this only once.
 
Well, we only need a configuration file, but no mesh for a dummy. Of course, a mesh would be nicer. for implementing communication and minimal behavior, we need a DLL for it.

Also a shared DLL for communication inside the project would be nice, so we can debug this only once.
I could come up with an LCC mesh with a nicely decorated FR4(the FR that is the main FR until the end of the program).
 
I could come up with an LCC mesh with a nicely decorated FR4(the FR that is the main FR until the end of the program).

Do you have something prepared?
 
Not yet but could have something in a few hours.

OK.

I had also been thinking about how to implement the flight rules into mission and launch control, I think the most powerful way would be implementing some sort of scripting language processor for this, like for example Python (which has a pretty nice performance). Using hard-coded rules would make the stuff inflexible and would slow the development down as the rules would have to be implemented by the few C++ coders we have. And using less flexible ways to describe this (for example decision trees), would result in a terrible translation job.

We could also use neural networks... but can somebody imagine the performance when each agent in the simulation has to work with about 4000 artificial neurons alone for modeling all possible input parameters?
 
Just to provide an update on the LCC: I have gotten the main LCC building mesh and is right now working on getting the Firing Room window louvers done. After that I'm going to focus on the Firing Room windows.
 
Water tower:)
 

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Nice ! Very detailed.
 
DaveS: Can you clean up and correct the labels on the MLP-2? I would prefer using meshc on it, but the labels are currently a mess, we have two left hand T0-umbilicals etc. I could edit the plain mesh, but this would be gone when you do some modifications to it, it would be better you can do this internally.

I implement the animations now with fixed numbers, but that will mean some more trouble.
 
DaveS: Can you clean up and correct the labels on the MLP-2? I would prefer using meshc on it, but the labels are currently a mess, we have two left hand T0-umbilicals etc. I could edit the plain mesh, but this would be gone when you do some modifications to it, it would be better you can do this internally.
A mess? Not really. the only trouble I have seen was the double names of the T0 umbilicals.

Did some clean-up and fixed the naming issue with the T0 umbilicals.

BTW, any ideas why the LCC vessel isn't working as it should?
 
BTW, any ideas why the LCC vessel isn't working as it should?

Update your scenario from SVN. The LCC looks for a SSU_Pad vessel named "LC39A", you named it "FSS". I corrected it one hour ago.

Do you know why the main engines don't light anymore? I must have missed some changes in the last months.

Wanted to test if the SRB Smoke gets triggered.
 
Update your scenario from SVN. The LCC looks for a SSU_Pad vessel named "LC39A", you named it "FSS". I corrected it one hour ago.

Do you know why the main engines don't light anymore? I must have missed some changes in the last months.

Wanted to test if the SRB Smoke gets triggered.
Will try it now!

For the SSMEs: do you mean that you can't see the SSME exhaust textures anymore? Weired. I can see them just fine, but then again, I'm using Mcwgogs's updated SSME exhaust texture.
 
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