-Moved star map to the infopad
Peculiar thing is, that if you go here,I have to say the Russians have been making a lot of good space software.
Space Engine & Spaceway :thumbup:
Is there any preset or combination of settings that work?Turning off normal mapping only made things worse. Especially on airless worlds and turning off atmospheric ambient didn't do anything either.
Hm, i'm not too sure i should even leave the autopilots in game.I don't think that is neccessary when the tutorials cover proper use of the autopilots neccessary to complete the task (the approach autopilot, by the way, could kill its rotation between burns. I thought it stoped working there for a moment).
Ok, one more tutorial note is indeed coming in.It is obvious enough once you know those bright blurs in the "skybox" are other galaxies you can go to.
...
Also, interstelar travel in itself could use a bit explaining.
Problem is, it's upside-down half the time, and right side up the other half, and i can't figure out where the halves differ.Solution was to install an already upside-down font, and tell the add-on (Pribluda, in that case) to use that font.
I was thinking of moving away from MFDs where possible.Now that's a great Idea. I was thinking that somehow the starmap should get a bigger screen, but I didn't think of the obvious solution.
I was thinking of moving away from MFDs where possible.
On the other hand, that might be an excellent way to easy down the warp ship interception for non-orbiter-savy people.
On arrival to the location, just auto-load in the autopilot program that would do the intercept and approach for them, along with a note on autopilot usage.
...is that actually as good an idea as i think it is?...
I DID think about it, so i remapped starmap rotation control to the LEFT mouse button.a detail you probably didn't think about when moving the starmap
prog[0]:
WARNING: 0:83: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:83: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:83: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:100: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:181: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:181: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:184: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:200: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:200: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:203: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:209: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:235: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:237: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:250: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:252: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:254: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:256: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:290: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:291: 'assigning' : implict conversion between types allowed from GLSL 1.20
prog[1]:
WARNING: 0:83: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:83: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:83: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:100: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:181: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:181: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:184: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:200: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:200: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:203: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:209: 'assigning' : implict conversion between types allowed from GLSL 1.20
prog[0]:
WARNING: 0:83: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:83: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:83: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:100: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:181: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:181: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:184: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:200: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:200: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:203: 'assigning' : implict conversion between types allowed from GLSL 1.20
prog[1]:
WARNING: 0:83: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:83: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:83: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:100: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:181: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:181: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:184: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:200: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:200: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:203: 'assigning' : implict conversion between types allowed from GLSL 1.20
prog[0]:
WARNING: 0:83: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:83: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:83: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:100: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:181: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:181: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:184: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:200: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:200: 'assigning' : implict conversion between types allowed from GLSL 1.20
WARNING: 0:203: 'assigning' : implict conversion between types allowed from GLSL 1.20
9/23/2014-10:10:59 PM:[SWAY ]:-----------------Started-----------------------
9/23/2014-10:10:59 PM:[DBG ]:Spaceway engine v140923 started.
9/23/2014-10:10:59 PM:[DBG ]:Loading settings
9/23/2014-10:10:59 PM:[DBG ]:Loading gui colors
9/23/2014-10:10:59 PM:[DBG ]:Rendering
9/23/2014-10:10:59 PM:[DBG ]:Loading language
9/23/2014-10:10:59 PM:[DBG ]:Reading vessel cfgs
9/23/2014-10:10:59 PM:[DBG ]:Reading bases cfgs
9/23/2014-10:10:59 PM:[DBG ]:Reading log
9/23/2014-10:10:59 PM:[DBG ]:Initing Scripting
9/23/2014-10:10:59 PM:[script ]:Module for Hello MFD loaded
9/23/2014-10:10:59 PM:[script ]:Module for Relative MFD loaded
9/23/2014-10:10:59 PM:[script ]:Module for Surface MFD loaded
9/23/2014-10:10:59 PM:[DBG ]:Initing Dynamic meshes
9/23/2014-10:10:59 PM:[DBG ]:Initing UAP
9/23/2014-10:10:59 PM:[DBG ]:Initing Sound
9/23/2014-10:10:59 PM:[DBG ]:Initing Genericvessel SC3
9/23/2014-10:10:59 PM:[DBG ]:Setting MFDs
9/23/2014-10:10:59 PM:[DBG ]:Making GUI
9/23/2014-10:10:59 PM:[DBG ]:Syncing log
9/23/2014-10:10:59 PM:[DBG ]:sw_initcore done
9/23/2014-10:11:06 PM:[SWAY ]:-----------------Started-----------------------
9/23/2014-10:11:06 PM:[DBG ]:Spaceway engine v140923 started.
9/23/2014-10:11:06 PM:[DBG ]:Loading settings
9/23/2014-10:11:06 PM:[DBG ]:Loading gui colors
9/23/2014-10:11:06 PM:[DBG ]:Rendering
9/23/2014-10:11:06 PM:[DBG ]:Loading language
9/23/2014-10:11:06 PM:[DBG ]:Reading vessel cfgs
9/23/2014-10:11:06 PM:[DBG ]:Reading bases cfgs
9/23/2014-10:11:06 PM:[DBG ]:Reading log
9/23/2014-10:11:06 PM:[DBG ]:Initing Scripting
9/23/2014-10:11:06 PM:[script ]:Module for Hello MFD loaded
9/23/2014-10:11:06 PM:[script ]:Module for Relative MFD loaded
9/23/2014-10:11:06 PM:[script ]:Module for Surface MFD loaded
9/23/2014-10:11:06 PM:[DBG ]:Initing Dynamic meshes
9/23/2014-10:11:06 PM:[DBG ]:Initing UAP
9/23/2014-10:11:06 PM:[DBG ]:Initing Sound
9/23/2014-10:11:06 PM:[DBG ]:Initing Genericvessel SC3
9/23/2014-10:11:06 PM:[DBG ]:Setting MFDs
9/23/2014-10:11:06 PM:[DBG ]:Making GUI
9/23/2014-10:11:06 PM:[DBG ]:Syncing log
9/23/2014-10:11:06 PM:[DBG ]:sw_initcore done
9/23/2014-10:11:06 PM:[DBG ]:System graphics
9/23/2014-10:11:06 PM:[OGLADBG ]:OGLA 140919 Debug.
9/23/2014-10:11:07 PM:[DBG ]:Genesis
9/23/2014-10:11:07 PM:[DBG ]:Loading backdrops/backdrop_1
9/23/2014-10:11:08 PM:[DBG ]:Running
9/23/2014-10:11:10 PM:[DBG ]:Genesis
9/23/2014-10:11:10 PM:[DBG ]:Loading current
9/23/2014-10:11:10 PM:[script ]:Warp ship module started for "Warp_ship"
9/23/2014-10:11:12 PM:[DBG ]:Running
9/23/2014-10:11:12 PM:[script ]:Derrick base module for "Fuel generator"
9/23/2014-10:11:12 PM:[script ]:Sayo base module for "Sayo"
9/23/2014-10:12:18 PM:[SWAY ]:-----------------Started-----------------------
9/23/2014-10:12:18 PM:[DBG ]:Spaceway engine v140923 started.
9/23/2014-10:12:18 PM:[DBG ]:Loading settings
9/23/2014-10:12:18 PM:[DBG ]:Loading gui colors
9/23/2014-10:12:18 PM:[DBG ]:Rendering
9/23/2014-10:12:18 PM:[DBG ]:Loading language
9/23/2014-10:12:18 PM:[DBG ]:Reading vessel cfgs
9/23/2014-10:12:18 PM:[DBG ]:Reading bases cfgs
9/23/2014-10:12:18 PM:[DBG ]:Reading log
9/23/2014-10:12:18 PM:[DBG ]:Initing Scripting
9/23/2014-10:12:18 PM:[script ]:Module for Hello MFD loaded
9/23/2014-10:12:18 PM:[script ]:Module for Relative MFD loaded
9/23/2014-10:12:18 PM:[script ]:Module for Surface MFD loaded
9/23/2014-10:12:18 PM:[DBG ]:Initing Dynamic meshes
9/23/2014-10:12:18 PM:[DBG ]:Initing UAP
9/23/2014-10:12:18 PM:[DBG ]:Initing Sound
9/23/2014-10:12:18 PM:[DBG ]:Initing Genericvessel SC3
9/23/2014-10:12:18 PM:[DBG ]:Setting MFDs
9/23/2014-10:12:18 PM:[DBG ]:Making GUI
9/23/2014-10:12:18 PM:[DBG ]:Syncing log
9/23/2014-10:12:18 PM:[DBG ]:sw_initcore done
9/23/2014-10:12:18 PM:[DBG ]:System graphics
9/23/2014-10:12:18 PM:[OGLADBG ]:OGLA 140919 Debug.
9/23/2014-10:12:19 PM:[DBG ]:Genesis
9/23/2014-10:12:19 PM:[DBG ]:Loading backdrops/backdrop_5
9/23/2014-10:12:20 PM:[DBG ]:Running
9/23/2014-10:23:54 PM:[SWAY ]:-----------------Started-----------------------
9/23/2014-10:23:54 PM:[DBG ]:Spaceway engine v140923 started.
9/23/2014-10:23:54 PM:[DBG ]:Loading settings
9/23/2014-10:23:54 PM:[DBG ]:Loading gui colors
9/23/2014-10:23:54 PM:[DBG ]:Rendering
9/23/2014-10:23:55 PM:[DBG ]:Loading language
9/23/2014-10:23:55 PM:[DBG ]:Reading vessel cfgs
9/23/2014-10:23:55 PM:[DBG ]:Reading bases cfgs
9/23/2014-10:23:55 PM:[DBG ]:Reading log
9/23/2014-10:23:55 PM:[DBG ]:Initing Scripting
9/23/2014-10:23:55 PM:[script ]:Module for Hello MFD loaded
9/23/2014-10:23:55 PM:[script ]:Module for Relative MFD loaded
9/23/2014-10:23:55 PM:[script ]:Module for Surface MFD loaded
9/23/2014-10:23:55 PM:[DBG ]:Initing Dynamic meshes
9/23/2014-10:23:55 PM:[DBG ]:Initing UAP
9/23/2014-10:23:55 PM:[DBG ]:Initing Sound
9/23/2014-10:23:55 PM:[DBG ]:Initing Genericvessel SC3
9/23/2014-10:23:55 PM:[DBG ]:Setting MFDs
9/23/2014-10:23:55 PM:[DBG ]:Making GUI
9/23/2014-10:23:55 PM:[DBG ]:Syncing log
9/23/2014-10:23:55 PM:[DBG ]:sw_initcore done
9/23/2014-10:23:55 PM:[DBG ]:System graphics
9/23/2014-10:23:55 PM:[OGLADBG ]:OGLA 140919 Debug.
9/23/2014-10:23:56 PM:[DBG ]:Genesis
9/23/2014-10:23:56 PM:[DBG ]:Loading backdrops/backdrop_5
9/23/2014-10:23:57 PM:[DBG ]:Running
9/23/2014-10:24:17 PM:[DBG ]:System graphics
9/23/2014-10:24:17 PM:[OGLADBG ]:OGLA 140919 Debug.
9/23/2014-10:24:18 PM:[DBG ]:Genesis
9/23/2014-10:24:18 PM:[DBG ]:Loading quicksave/temp
9/23/2014-10:24:19 PM:[DBG ]:Running
9/23/2014-10:24:41 PM:[DBG ]:Genesis
9/23/2014-10:24:41 PM:[DBG ]:Loading current
9/23/2014-10:24:41 PM:[script ]:Warp ship module started for "Warp_ship"
9/23/2014-10:24:42 PM:[DBG ]:Running
9/23/2014-10:24:42 PM:[script ]:Derrick base module for "Fuel generator"
9/23/2014-10:24:42 PM:[script ]:Sayo base module for "Sayo"
But in the end...
Space engine: SpaceEngine - Wikipedia, the free encyclopedia
Spaceway: ... huh?
And that is why they say you should grow a thick skin if you want to do creative work.
I DID think about it, so i remapped starmap rotation control to the LEFT mouse button.
On the other hand, that might be an excellent way to easy down the warp ship interception for non-orbiter-savy people.
On arrival to the location, just auto-load in the autopilot program that would do the intercept and approach for them, along with a note on autopilot usage.
...is that actually as good an idea as i think it is?...
No surprises here - "advanced graphics" is essentially a blanket on/off switch for everything above "Low".On an odd note I can run the max settings easily as long as the advanced graphics are off.
No clues in there.logs...
Still hurts, however.In light of this, you can certainly be proud of yourself.
Funny thing is, i was working on a "UAP scheduler MFD", that was supposed to take an input to the effect of "take me to the Moon", and generate the UAP program.terrifying for anybody
Is that a bad thing?Autopilot states and thruster settings carry over when a game is loaded
Ouch. The init is called after the loading, so the fuel tanks are not created yet when the fuel is loaded.Propellant, funnily enough, doesn't
Huh?I think screenshots for savegames should be put together with the saves, not in the root directory.
Perhaps this well be more suited than a reduced set of options?
Is that a bad thing?
Ouch. The init is called after the loading, so the fuel tanks are not created yet when the fuel is loaded.
To be fixed.
Huh?
Screenshots are embedded into the save file, so they are in the save directory by definition.
Or what do you mean?
That is, indeed, a bug.Maybe I should rephrase that...
Have you been pressing V key for any reason, repeatedly?Well, I assumed they're from the savegames, because I didn't know where else they would be coming from. Just to ilustrate the situation:
...It is a warp drive key in the "default" layout, and also separately a screenshot key in OGLA...