Extended Map MFD, a.k.a. Map MFD 2, is a clone/improvement of the default Map MFD in Orbiter 2016.
Download: https://www.orbithangar.com/showAddon.php?id=c97c2ce4-ef13-4fa7-bd9a-58b6071341c3

In addition to having most of the features of the built-in Map, it also supports multiple targets (vessels, bases, planets, moons), inputting coordinates as targets, 15 different map projections (including some polar ones), setting the colours in a config file, and setting the default display configurations in the config file.
Hopefully, you will also see improved performance, especially when fully zoomed out.
Update log:
July 19, 2020: initial release. (1.0)
August 5, 2020: bug fixes, added version for OrbiterBETA. (1.1)
January 30, 2021: include daylight fill, some new projections and other features. (2.0)
Known issues:
The daylight fill is a bit unstable for some projections. This is from the graphics client's side (struggling with complex polygon shapes), and I can't do much with it. The inline client manages this better than the D3D9 client. When using D3D9 client, you must use its version 4.10 or newer (released August 29th 2020 or later, which you can find here http://users.kymp.net/~p501474a/D3D9Client/ ).
Please use this thread for help, bugs, and general feedback!
Download: https://www.orbithangar.com/showAddon.php?id=c97c2ce4-ef13-4fa7-bd9a-58b6071341c3

In addition to having most of the features of the built-in Map, it also supports multiple targets (vessels, bases, planets, moons), inputting coordinates as targets, 15 different map projections (including some polar ones), setting the colours in a config file, and setting the default display configurations in the config file.
Hopefully, you will also see improved performance, especially when fully zoomed out.
Update log:
July 19, 2020: initial release. (1.0)
August 5, 2020: bug fixes, added version for OrbiterBETA. (1.1)
January 30, 2021: include daylight fill, some new projections and other features. (2.0)
Known issues:
The daylight fill is a bit unstable for some projections. This is from the graphics client's side (struggling with complex polygon shapes), and I can't do much with it. The inline client manages this better than the D3D9 client. When using D3D9 client, you must use its version 4.10 or newer (released August 29th 2020 or later, which you can find here http://users.kymp.net/~p501474a/D3D9Client/ ).
Please use this thread for help, bugs, and general feedback!
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