Project Space Transportation System 2016

gattispilot

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I am going to try to make the TDRS a VB vessel.

Not sure about the emissive setting though for IUS and ASE.
 

gattispilot

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I tried to make the TDRS a VB vessel but no luck with the animations of the dishes. I made a dll version. But how to get on a VB IUS. or maybe a MS2015 IUS?
LhhVImI.jpg
 

Gargantua2024

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For the IUS parts, they have to be in different configurations, three total in fact (each representing the two stages and the final one is the TDRS itself). Transitions would be made by using the EVENTS parameters
 

gattispilot

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So I was wondering if I could make a VB IUS and attach the TDRS to the 2nd stage IUS motor?
Just 2 stages main IUS and 2nd stage motor, right?
 

gattispilot

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fZSbmM4.jpg

xeN5s2t.jpg


This is the cfg for the IUS. I have the tdrs attached. But when the stage1 fuel expired the 2nd stage ignited but the TDRS was not there?
 

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  • IUSCFGTXT.txt
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gattispilot

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here is a drawing of STS 30 showing the pivots,.....
BnA0s3I.jpg

This is what I get for the VB Magellan.

I checked to see if the attachment rot and dir were the same for sts_payloads and they are.

L6iJwqX.jpg
 

gattispilot

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Since sc3 and VB isn't working for what I want. I may just built a simple dll with the IUS first stage. Make it so if fuel is out detach 2nd stage. or press a key it detaches. Might need to do it for the 2nd stage also.

SC3/4 worked except for the pivot point of the ASE.
VB might work but I could get the animation to work like the DLL
MS2015 might work but it is made to launch from a pad and not in space and attached to the ASE.
 

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What about those Shuttle-Mir+mid-nineties (WSF etc...) missions. Maybe some pack can be released, with simple on orbit scenarios.
 

gattispilot

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What about those Shuttle-Mir+mid-nineties (WSF etc...) missions. Maybe some pack can be released, with simple on orbit scenarios.
Sure, but the issue is going to be that there are new shuttle meshes and dll. I am checking those. And making textures also.
 

gattispilot

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I am going thru the many meshes. Is there a fix to this. I may need to go back to the drawing board. The shades of grey are what I am talking about. Like the one Payload door,..... I need to fix the textures also
CcyqjEE.jpg
 

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looking great but bump mapping is perhaps a little bit too strong ?
 

gattispilot

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Thanks. I just thought it odd that the PMA edge comes close to the Shuttle's front bulkhead. But that is correct:)
 
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