ProjectSpace Transportation System 2016

gattispilot

Weird that SLS and STS2016 both have an issue in Open Orbiter. They thrusters fire but the rocket does not move

gattispilot

Working on fixing the late Orbiter the early shuttle seems to work good.

But one question is the body flap.

"The body flap scale reads body flap positions from zero to 100 percent of software-allowed travel. Zero percent corresponds to full up (-11.7°) and 100 percent corresponds to full down (+22.5°). The small pointer at 34 percent is fixed and shows the trail position. "

"The BODY FLAP pushbutton indicator is also one pushbutton with separate AUTO and MAN lights, indicating the state of the body flap channel."

Right now I would say the body flap is set at Auto. Where in atmosphere is stays at the trail position. BUT I suppose if in manual you could control the body flap?

So right now I have this for trim/body flap.
 //*******Body flap static UINT bfGrp[1] = { GRP_Group2 }; static MGROUP_ROTATE BodyFlap(midx, bfGrp, 1, _V(0, -2.199202, -12.13037), _V(-1, 0, 0), (float)(34.2 * RAD)); anim_bodyflap = CreateAnimation(0.34); AddAnimationComponent(anim_bodyflap, 0, 1, &BodyFlap); 

so range of the flap is 34.2 degrees.
 if (status == 1)bodyflap = 0; if (status == 3)bodyflap = .34; 

status =1 launch
status 3 in orbit.

Do I have this wrong?

Attachments

• bodyflap2.jpg
66.4 KB · Views: 2
Last edited:

gattispilot

I added now CTRL and 1 allow manual changes to the body flap. I have the flap control in the vc.

BUT not sure how to get to be controlled by the HUD box?

On the latter shuttle the SPI was on a screen and not on the dash

Attachments

• bodtrimcontrol2.jpg
75.4 KB · Views: 9

gattispilot

@DaveS and any shuttle experts.
@Max-Q

trying to figure out the body flap animation.

As I understand it. trim range is -1 to 1 and animation range is 0 to 1. The range of animation is 34.2 degrees. -11.7 to 22.5.

Attachments

• bodyflpaanimation.jpg
54 KB · Views: 7

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