I only need some missing textures now, otherwise I have for the moment no further requests for panels. It looks already great.
I have an idea for making the payload panel code more robust, but this would require some more mesh work on the VC. Not sure if all people agree to this, it is currently just a very crude idea. Instead of adding the optional meshes to the VC mesh as overlay, we make the texture, where the current optional panels are, look like empty openings with some unconnected cable bundles visible (would have to be fictional, as I have no photos). For missions without RMS for example, we would place a PanelA8Empty.msh at this place, without any animations. When a RMS is flown, we place a PanelA8RMS.msh at this place, and define the animations for it. (When swapping the panels during ground overhaul, we could made the old panel invisible for a while, by setting it MESHVIS_NEVER, until we installed the new panel)
The mid deck could also use some low thrust work, as it is still a bit crude, but it is not like our add-on depends on it.
When I upload the new VC mesh, the PanelA8 code needs to be revamped. I would suggest the following code changes:
The current PanelA8 code gets turned into a RMS subsystem. Either as simple single class or split into robot arm, motors, cameras and MCIU (which would allow a more detailled simulation, especially of failures)
The panel related code gets moved into a new class vc:

anelA8, which becomes an optional panel.
BTW, could this image be helpful for improving the umbilical well area? As far as I remember, it is just a flat texture currently, while it actually even gets hydraulically retracted before closing the umbilical doors.