Space Shuttle Ultra development thread

All panels are now seperated to individual meshes. Just 3 more to be added. R12, overhead circuit breaker panels and the CDR PLT comms.
 
All panels are now seperated to individual meshes. Just 3 more to be added. R12, overhead circuit breaker panels and the CDR PLT comms.

Fine :)

Donamy: Can you move all lights and illuminated push buttons of the forward panels into a common dynamic texture? For example "F-Lights.dds"? I need especially the main engine status lights and the C&W lights, as GLS is really burning while making the MPS simulation.

I am sure, if he goes on at that speed, we can replicate the Shuttle Fleet engine failure feature pretty soon and also have really realistic effects or causes.
 
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something like this ?

iSBGQqULyCusj1aPTN00cY6OpoB5EnkuvTqmzHF9tWDcXP0-btXKfQnczbVakDxTOTPSB7v0iQI9UVpaFC0WSU7nujiErHaQK4wuubdjlEU
 
Only the stuff that need to be redrawn in a compact texture, as compact as possible. For example the smoke detector lights in their off state in one region and the main engine lights in the other... etc

The stuff that stays constant like the panel background can stay out of the dynamic texture. I only want to make sure the textures get as compact as possible.
 
Anyone have an idea on how, the SSME lights look like when their on ?
 
SSME Lights? What are those?
SSME indicator lights on panel F7. Can be found below CRT3 to the right of the Event Time display.

Donamy: I believe the only colors they're able to show is red and yellow. Red is upper part while yellow is the lower part.
 
Oh! Those lights, I read in Mike Mullane's book that they beep a Dark Red when an Engine fails.
 
Donamy: I believe the only colors they're able to show is red and yellow. Red is upper part while yellow is the lower part.

Right. Also both colors are independent - you can have yellow and red.
 
So we need 4 states of the light:
1. both off
2. red on, yellow off
3. red off, yellow on
4. red on, yellow on

correct ?

Another question, how do the C&W lights on panel 13U operate ?
 
So we need 4 states of the light:
1. both off
2. red on, yellow off
3. red off, yellow on
4. red on, yellow on

I wanted to implement them as 6 individual lights, as we can use logical parts and not physical parts in the software.


Another question, how do the C&W lights on panel 13U operate ?

They form a 120 light matrix, one LED for each channel of the primary caution and warning system. When a channel got triggered (low or high limit exceeded), the light gets set. The light gets reset when you clear the memory AND the measured channel is within limits.

The range for each channel is 0 to 5V, the actual measured quantity is proportional to the voltage. You can set the high and low limits as voltage for each channel on R13U.
 
So should I do 120 LEDs that can have the material changed ?
 
So should I do 120 LEDs that can have the material changed ?

I think, the size of the LEDs is small enough that you can do with a flat surface, where I directly blit on. When you can't merge it with the other R-panel or the C&W lights, I think you can also go for making it a separate texture.

I am not sure if I am going to make this 120 separate lights or create a special class for this object. I think a special class could really reduce the amount of work.
 
Ok, I'll make it a seperate group with it's own texture.
 
I've added yaw steering (copied from LaunchMFD) to the ascent autopilot.
 
I've added yaw steering (copied from LaunchMFD) to the ascent autopilot.
Nice! Now how about adding contigency yaw abort steering?

It's configured by the CDR at T-17 minutes by entering ITEM 5 for CRT1 which is configured with the PASS GNC LAUNCH TRAJ screen.

Procedure can be found at the bottom of page 1-10 of the ASCENT CHECKLIST.
 
Any estimates to when we can expect a possible release date?

No estimates possible yet. I think about making a new pack of beta modules for some time now, but I am not happy at all with the quality of my share of the code. :dry:

Maybe somebody else in the team has less objections about the state of the add-on and compiles a pack, but I think more time for fixing broken stuff and internally known bugs will be better for us.
 
Nice! Now how about adding contigency yaw abort steering?

It's configured by the CDR at T-17 minutes by entering ITEM 5 for CRT1 which is configured with the PASS GNC LAUNCH TRAJ screen.

Procedure can be found at the bottom of page 1-10 of the ASCENT CHECKLIST.

What is the function of the contingency yaw abort steering?
 
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