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Yes. Maybe it's time start implementing some of the MEDS screens into CRTMFD? Or should we rename it to SSU_MEDS_MFD?
Also, we can fix up the SPI screen and make it work like outlined on page 65.
Should be possible, but I am very unhappy with the MFD screen resolution of 256x256.
I have two options:
- we just extend CRT MFD, even if it's impossible to increase the MFD screen resolution to something more readable. Maybe rename it MDUMFD.
- We replace the label texture and the MFD rectangle with dynamic textures and do the MFD painting directly inside the Atlantis DLL. The most realistic solution, but also the solution where we have to do too much ourself. (I don't want to do such a large change after the rescaling, better add some new features now.)
Alternative: We do 1 first but design the code with a change to 2 in mind. For example increasing the size of the label texture rectangle, and paint labels, MDU menu and Fault line on it in form of a simulated MDU.
Donamy: Can you repaint the textures to the new labels (e.g. GPC/CRT -> IDP/CRT)