Space Shuttle Ultra development thread

It looks like there have been a lot of updates- how about a SVN update?
 
It looks like there have been a lot of updates- how about a SVN update?
Simply right-click on the OrbiterSDK folder and choose SVN Update from the menu. Then TortoiseSVN should download all the updated file automatically.
 
It looks like there have been a lot of updates- how about a SVN update?

The SVN is as up-to-date as you can get it: Many features are not well tested and thus not always checked in.

For example the MLP code I did is in the SVN since I fixed the animation issue, but you have to enable it by setting a compiler option(USE_MLP) for being able to make the shuttle talk to the MLP.
 
I got the keyboard stuff working (although you can only enter one item at a time). I should have the code on SVN in a few hours.
 
Simply right-click on the OrbiterSDK folder and choose SVN Update from the menu. Then TortoiseSVN should download all the updated file automatically.

I knew that, I was just reading about lots of stuff being changed like the MLP textures, and it's been on revision 69 for a while.
 
I got the keyboard stuff working (although you can only enter one item at a time). I should have the code on SVN in a few hours.

What do you mean with one item at a time? One button press at a time is acceptable, not being able to use "+" for entering multiple successive items at once would be a missing feature.

Do you also have a fix already for the CRT MFD save state?
 
Code is on sourceforge.
Urwumpe: by one item at a time, I mean that you can't use + to enter successive items. Do you know if this can be used even for items which do not have data associated with them?
I haven't added a fix for the save state yet (all you really need to do is create an array, and store the data in the array based on the MFD's id)
 
Urwumpe: by one item at a time, I mean that you can't use + to enter successive items. Do you know if this can be used even for items which do not have data associated with them?

I could research it, but i think such entries could become illegal. But its VERY useful for entering TIG, which is a major repeated task.
 
Question, I orientated the ISS and Shuttle to fly with the Zvezda to fly in the VV. What do I do in the DAP to hold this orientation ??

Also, is there a way to enter MET yet ?
 
Uh oh. When compiling the project, 3 errors:

Code:
Atlantis.obj : error LNK2019: unresolved external symbol "public: void __thiscall Keyboard::RegisterVC(void)" (?RegisterVC@Keyboard@@QAEXXZ) referenced in function "public: virtual bool __thiscall Atlantis::clbkLoadVC(int)" (?clbkLoadVC@Atlantis@@UAE_NH@Z)
Atlantis.obj : error LNK2019: unresolved external symbol "public: bool __thiscall Keyboard::VCMouseEvent(int,int,union VECTOR3 &)" (?VCMouseEvent@Keyboard@@QAE_NHHAATVECTOR3@@@Z) referenced in function "public: virtual bool __thiscall Atlantis::clbkVCMouseEvent(int,int,union VECTOR3 &)" (?clbkVCMouseEvent@Atlantis@@UAE_NHHAATVECTOR3@@@Z)
Atlantis.obj : error LNK2019: unresolved external symbol "public: __thiscall Keyboard::Keyboard(class Atlantis *,int)" (??0Keyboard@@QAE@PAVAtlantis@@H@Z) referenced in function "public: __thiscall Atlantis::Atlantis(void *,int)" (??0Atlantis@@QAE@PAXH@Z)
..\..\Modules\MG_Atlantis.dll : fatal error LNK1120: 3 unresolved externals
 
You need to add Keyboard.cpp and Keyboard.h to the Atlantis project.
 
Question, I orientated the ISS and Shuttle to fly with the Zvezda to fly in the VV. What do I do in the DAP to hold this orientation ??
Well, attitude control is normally done by ISS to conserve orbiter RCS prop for the fly-around and EOM. This is especially done for the FRCS as it only has one source of prop and cannot be refuelled by the OMS.

That is unless we decide to implement the FRCS Interconnect System(FICS).
 
Something that perhaps could be addressed in the future of the SS Ultra development is improving the mesh of the Shuttle, the nose area to be exact. MG Preacher (and Donamy?) did surely a beatiful job on the mesh, however the nose does not look right.

Here's a small graphic depicting the error of the nose/forward section's shape.
I am not sure if such a change in the shape of the mesh might interfere with the VC (e.g. the VC protruding the new exterior hull).
I hope I don't sound nitpicky, this is something that "bugged" me since its release, but never thought worth mentioning. However, now with the SpaceShuttle Ultra development ongoing in high gear, I thought this error should be corrected too.

Regards, keep up your great cooperation on this project!
 
VC++2005. Sorry, but I am a TOTAL NOOB.

Thats OK, maybe OrbiterFan can help you. Or what about downloading VC2008 Express? Maybe you can work better with it...
 
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