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Well, we also have a bug tracker system on the Sourceforge page, as well as webspace. It is just not a public bug tracker - not everybody is permitted to file a new one, only people we allow to file bug reports. Has clear advantages.
GLS: The Master Events controllers control the pyrotechnics, not the main engines. What you mean are the Engine Interface Units, which actually just convert the GPC messages to SSME Controller format.
Ignition and throttle commands come from the GPC, the SSME itself does only do automatic shutdown.
EDIT: I just added the final element to the discrete signal library and allowed input signals for standard switches. Now it is possible to create logical cascades of the switches without having to create special code for simple tasks.
Also, when I do the rotary switches with the same concept, We can use it for switching multiple input signals to a single output signal - which will be very helpful for Panel F9, as it means we don't need special logic code to debug.
GLS: The Master Events controllers control the pyrotechnics, not the main engines. What you mean are the Engine Interface Units, which actually just convert the GPC messages to SSME Controller format.
Ignition and throttle commands come from the GPC, the SSME itself does only do automatic shutdown.
EDIT: I just added the final element to the discrete signal library and allowed input signals for standard switches. Now it is possible to create logical cascades of the switches without having to create special code for simple tasks.
Also, when I do the rotary switches with the same concept, We can use it for switching multiple input signals to a single output signal - which will be very helpful for Panel F9, as it means we don't need special logic code to debug.
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