It seems you're right, the doors are shaped differently. It was me who was mistaken. I now done several comparisions in GMAX with several photos and they're matching each other.You do realize the doors are shaped differently forward and aft ? Otherwise, I'm not getting what you mean.
It seems you're right, the doors are shaped differently. It was me who was mistaken. I now done several comparisions in GMAX with several photos and they're matching each other.
So what about a higher res radiator texture?
my goal is to make the CRT MFD more stupid and move more of the intelligence back into the MGAtlantis.DLL.
So have you made a decision re: the radiator texture yet? I just want to know before I start making them myself as it will require some mesh texture remapping, at least of the radiator meshes.Sometimes, less is more.![]()
Thank you! And happy modelling and good luck!New to the Doors will be, added ribbing when visible, while the radiator is deployed, shortened and correct hinge position for radiators, 3D hinges on exterior of doors, 16 centerline latching latches, slotted end of starboard radiator plus other tweaks, and yes a new radiator texture.
Hmm, just tried to compile the latest sources. Seems like VC\Indicator7seg.cpp is missing. Along with the header file with the same name.
Compiled fine when I removed those two files from the project settings.It's possible that the files are already obsolete. The timer displays will be special classes, it just makes no sense to make each digit of the seven segment indicators a separate object.
The APUs isn't really audible in the orbiter crew module as they're located in the aft engine compartment of the orbiter which is some ~20 m awy from the CM.Hi guys! I have small question. Is it possible to play APU sound when I start APU's in CRT MFD? I made sound of APU, so I can give it to you.
This is confirmed. Seems to be nothing other than the end effector meshgroup that has changed name in RMS.msh file.Anything on the Endeffector bug ?
//Loading APU sound
static bool ApuSoundLoaded=FALSE;
int SoundID;
if(ApuSoundLoaded==FALSE)
{
SoundID=ConnectMFDToOrbiterSound("APU_CRT_MFD");
LoadMFDWave(SoundID,0,"Sound/Endeavour/apu.wav");
ApuSoundLoaded=TRUE;
}
//===============================================
1>d:\gry\orbiter060929_base\orbitersdk\space shuttle ultra\crt.cpp(484) : error C2059: syntax error : 'if'
1>d:\gry\orbiter060929_base\orbitersdk\space shuttle ultra\crt.cpp(485) : error C2143: syntax error : missing ';' before '{'
1>d:\gry\orbiter060929_base\orbitersdk\space shuttle ultra\crt.cpp(485) : error C2447: '{' : missing function header (old-style formal list?)