Project Silisko Industries

:hmm: Shutters for the cupola

Oh yes! Thanks.

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Running into trouble with animations. My best efforts result in the game crashing, right now.

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Nevermind, I figured it out.

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---------- Post added 01-20-12 at 12:19 AM ---------- Previous post was 01-19-12 at 11:54 PM ----------

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CameraMFD is an essential tool for docking with the MPOD-V!
 
---------- Post added 01-20-12 at 12:19 AM ---------- Previous post was 01-19-12 at 11:54 PM ----------

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CameraMFD is an essential tool for docking with the MPOD-V!

Or you could just use some rear view mirrors?:hide:
 
Or you could just use some rear view mirrors?:hide:

Pff, everyone knows mirrors don't work in space! :jiggy:

---------- Post added 01-21-12 at 02:45 AM ---------- Previous post was 01-20-12 at 04:20 PM ----------

Okay...time to start texturing the MPOD-V.


I'm scared.

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Or you could just use the docking MFD.

I find it easier to use a combination of both. I need some form of visual feedback to dock things correctly.

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I can't decide if I should stick with the MLI covering on the supports or make it a sort of covering like is on the Canadarm 2...

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Or

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The first one looks kinda bland, but the second one really clashes with the foil.
 
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Interior texture will be finished later.

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MPOD-V101 Socrates docked to the core module of Sparrow.
 
Woooow!!! :thumbup: I'm sure I'll follow that project!!! :yes:
 
Just a note, the Beagle project has been abandoned in favor of the Reusable Payload Module:

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Quite simply, it's a logistics vehicle with the ability to capture things in its grasp. In the case of a malfunctioning satellite, the target is captured by simple encapsulation. If it's too large by means of solar panels, as much as possible is done to make them fit - either by simply folding them or detaching them (by means of the satellite or through the RPM cutting them off) and pulling them inside.

After which, the chamber is very slightly pressurized and flooded with expanding foam, holding the cargo in place. The propulsion unit performs a deorbit burn and is jettisoned, and the capsule maneuvers using its own (very limited) RCS system to a reentry over a body of water.

Upon reaching a suitable altitude, parachutes are deployed, pulling a metal ring upward to prevent the vehicle from landing nose-first. Just before water impact, airbags are deployed as further rollover prevention.

In addition to orbital recovery, it serves as a reusable delivery and return vehicle for payloads (such as the MPOD-V).

It can also be fitted with a crew cabin, allowing transport for (hopefully) up to ten astronauts. The same cabin can have its seats removed and be used for pressurized cargo.

Also, I'm trying to decide whether to have the finished version of Sparrow be a single model with different iterations for different stages, or compose it of individual modules. The former would be easy to implement but you couldn't do things like construct your own station. The latter would be incredibly complex and likely a bit of a performance hog.
 
I do like the RPM. Looks like PacMan's finally got himself a spaceship! :lol:
 
I'm having trouble with the station suddenly, it's crashing when it tries to load engine.dds... Must investigate.

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All productions so far have been verified compatible with the D3D9 client. Hooray!
 
I textured the Sparrow core module yesterday, I'll post pictures when I get home.

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Also, nobody seemed to notice this in my RPM post:

I'm trying to decide whether to have the finished version of Sparrow be a single model with different iterations for different stages, or compose it of individual modules. The former would be easy to implement but you couldn't do things like construct your own station. The latter would be incredibly complex and likely a bit of a performance hog.


---------- Post added 01-24-12 at 01:10 AM ---------- Previous post was 01-23-12 at 10:25 PM ----------

Updated the first post with more recent screenshots, and eliminated the Beagle.
 
Silisko,

I have to say that I love your designs, I find it hard to believe that you are only just starting out.

Would you consider doing a tutorial/walk-through on the creation of the MPOD, or barring that making it's code available as an SDK sample?

Speaking as someone who still struggles with the basics, the progress you've made is really quite humbling. :hailprobe:
 
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