- Joined
- Jul 5, 2021
- Messages
- 652
- Reaction score
- 1,009
- Points
- 108
- Location
- Cislunar Space
- Website
- www.orbiter-forum.com
Thats very helpful! Ill try that tonight to see if it solves the problemSounds like a normals issue, have you tried using Shipedit under Orbitersdk/utils, to generate the normals? Failing that, I've had luck with re-importing the mesh into Blender and using the "set normals from faces" tool on the misbehaving bits.
Tnxs for sharing that! And if I understood correctly, itll help me getting the coordinates for animations and such tooThis tool can calculate normals as well as do a bunch of other helpful mesh stuff.
Works with Orbiter's mesh format natively, so no extra importing/exporting.
Makes me wonder what it is rubbing against.The 'used' look with the battered corners looks great! Hope this skin makes it to the final edition.![]()
Have you seen me fly....Makes me wonder what it is rubbing against.
Yeah that used look was just for textung uv unwrap with complex pbr materials ingame. Final release will have materials close to what the original had in terms of wear and tearMakes me wonder what it is rubbing against.
Yeah im not the code guy. I actually wanted to add some functionality to the shuttle a, but after seeing some tutorials and seeing the amazing work @Max-Q did with the Dark Energy, I dont think im up to the task haha. HOne thing that I would like to suggest for the new Shuttle-A are realistic fuel parameters. I can't imagine that a spacecraft of that size would have enough fuel to travel in between planets, or between Earth and Moon in fact, without refueling.
Please don't let my project discourage you from finishing yours; I spent almost two years working on DarkEnergy!Yeah im not the code guy. I actually wanted to add some functionality to the shuttle a, but after seeing some tutorials and seeing the amazing work @Max-Q did with the Dark Energy, I dont think im up to the task haha. Homewer, if someone wants to help on that front...
(and Ik, english.exe has stopped working on this one)
Wow thats a LOT of commitment to a project. The mesh will be a separate mod released in the upcoming weeks when I finish it. But I was thinking if separating the project into phases and adding more.Please don't let my project discourage you from finishing yours; I spent almost two years working on DarkEnergy!
Yeah from the start, I planned to release the mod alongside the .fbx/.blend and .spp file on sketchfab or smth like that so people can use them whatever way they want, as long as they credit/If you decide not to finish, please at least release your excellent mesh as a resource for another dev to make into something great.
And I wish I had yours for "codey stuff" as a friend put it ;-)I wish I had your skills (and patience) for 3D modelling!