OHM Shutlle Payload carrier

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Author: hutchison66

Hi I've tried this for the first time using a AC3d my version of the Shuttle Cargo Pallet Transporter, Pallet and Air Con Kit  its just a bit of eye Candy. The Textures are just from normal Hanger downloads Hope Nobody Minds  and the Vehicles suspension is borrowed from gattispilot's Lunar Electric Rover  I'd love to be able to animate it maybe gattispilot could modify his code



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I have downloaded this and I have a few comments:

One thing noted right off the bat is the lack of any documentation and no included scenarios. Since this add-on seems to make use of attachments, example scenarios and/or proper documentation is must to see how everything is supposed to fit together properly.

My other comments concern the actual vessels: they don't properly sit on the ground but rather some 10-20 m in the air. This tells me that this add-on was rushed and did not go through any sort of pre-release testing as that would have caught this very obvious mistake.

Also the meshes themselves need to be checked to make sure they are accurate as they try to replicate actual existing items (Payload Trans Can, transporter and A/C hoses).
For example: Using the undercarriage from a LER on the transporter? That's a reduction in accuracy as the real transporter have nothing of the sort.

Edit:
Another critical error discovered: Spaces in the filenames. This is a big no-no, replace them with underscores(_). And the filename for the actual Canister mesh is wrong in the config file. It has it as eshName = STS Payload when it is supposed to be eshName = STS Payload Pallet
 
Last edited:
payload carrier

Hi there,
As I did say it was my first try at a bit of eye candy will be doing an up date soon. the touch down points on the transporter are set for the launch pad should have included a version for the ground. The pallet attaches by parent Attachment 1 on the transporter and the Air con pipes attach to the pallet, the vehicle is based on the actual transporter I used the suspension from LEV because it looked good and it looked similar to the Komag original the Pallet is matched up to the Shuttle fleet and will be doing a version that can open and have attachments for cargo soon. was thinking of a scenario using the universal winch to lift the pallet to the RSS, but it was a first attempt, it will be improved I was just thinking of something that others hadn't done and was proud of my first model for Orbiter

---------- Post added at 06:52 PM ---------- Previous post was at 06:41 PM ----------

Thanks for the tip on the spaces never thought of that and has sorted a problem when restarting a scenario and they didn't stay attached, thought it was my attachments. have put in the underscores.
here's where I have it on my pad add this to your script

transporter:STS_PAYLOAD_Transporter
STATUS Landed Earth
POS -80.6042780 28.6080050
HEADING 298.00
AFCMODE 7
NAVFREQ 0 0
END
Pallet:STS_PAYLOAD_Pallet
STATUS Landed Earth
POS -70.9236874 27.2721273
HEADING 281.03
ATTACHED 0:0,transporter
AFCMODE 7
NAVFREQ 0 0
END
pallet pipes:STS_PAYLOAD_PIPES
STATUS Landed Earth
POS -70.9236316 27.2721316
HEADING 281.03
ATTACHED 0:0,Pallet
AFCMODE 7
NAVFREQ 0 0
END

thanks Dave
 
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