Problem Ships not switching to inactive.

Hns194

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I'm having some issues with icarus at home's USCSS Prometheus, and his Dropship BETA v0.05. Excellent vessels, besides just this bug. The dropship is the one that the bug occurs on most, rare for it occur on the Prometheus but it has happened. Does anybody have a solution?
 

garyw

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Can you post the scenario where the bug is active?
 

Hns194

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It happens in any, and every scenario I run. My framerate averages between 20 - 40 at any time, i've even tried turning off rcs, and using 10x acceleration to see if that would kick it into inactive. Nothing i've done seems to fix it.

*UPDATE*
Just tried it on a fresh install with nothing but UCGO, UMMU, and DGIV installed. CTD almost immediately after time warp 1000x. The ship was skittering around Cape Canaveral at 10x and 100x.
 
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Loru

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- Make sure your joysitick doesn't produce some inputs (have deadzone defined).
- Both crafts are hover dependent so make sure you have "hold alt" and "horizon level" autopilots off.
- Try slowing down time (0.1x) when on ground.
- Make sure you have vertical sync on (box unticked) in video tab on.
 

Hns194

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Nothing worked, even disabled the joystick. Guess its just bugged.
 

garyw

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I'll ask one last time. Can you post the scenario when the bug is active?
 

garyw

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Try this version of the scenario and see if it fixes the problem.

Code:
BEGIN_DESC
Contains the latest simulation state.
END_DESC

BEGIN_ENVIRONMENT
  System Sol
  Date MJD 51982.6855624540
END_ENVIRONMENT

BEGIN_FOCUS
  Ship DropshipA
END_FOCUS

BEGIN_CAMERA
  TARGET DropshipA
  MODE Extern
  POS 1.66 163.37 -21.27
  TRACKMODE AbsoluteDirection
  FOV 50.00
END_CAMERA

BEGIN_HUD
  TYPE Surface
END_HUD

BEGIN_SHIPS
DropshipA:DropshipA
  STATUS Landed Earth
  BASE Cape Canaveral:3
  POS -80.6745595 28.5207461
  HEADING 215.97
  AFCMODE 7
  PRPLEVEL 0:1.000000
  NAVFREQ 0 0
  XPDR 0
  CARGO 0 0.0000
  PODF 1 1.0000
  PODB 1 1.0000
  GEAR 0 0.0000
  UCGO @@0,1,0,0,@@1,1,0,0,@@2,1,0,0,@@3,1,0,0,
END
END_SHIPS

BEGIN_UMMUFA
;MUST be ordered thus =  
VesselCount = 0
END

BEGIN_BEGIN_DESC
Contains the latest simulation state.
END_DESC

BEGIN_ENVIRONMENT
  System Sol
  Date MJD 51982.6855624540
END_ENVIRONMENT

BEGIN_FOCUS
  Ship DropshipA
END_FOCUS

BEGIN_CAMERA
  TARGET DropshipA
  MODE Extern
  POS 1.66 163.37 -21.27
  TRACKMODE AbsoluteDirection
  FOV 50.00
END_CAMERA

BEGIN_SHIPS
DropshipA:DropshipA
  STATUS Landed Earth
  BASE Cape Canaveral:3
  POS -80.6745595 28.5207461
  HEADING 215.97
  AFCMODE 7
  PRPLEVEL 0:1.000000
  NAVFREQ 0 0
  XPDR 0
  CARGO 0 0.0000
  PODF 1 1.0000
  PODB 1 1.0000
  GEAR 1 1.0000
  UCGO @@0,1,0,0,@@1,1,0,0,@@2,1,0,0,@@3,1,0,0,
END
END_SHIPS
 

Hns194

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Problem persists. Everything is fine at normal speed. 10x and 100x is when it starts. 1000x results in it jumping into an insane orbit of the sun, or CTD.
 
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