X-3 landing gear fix
I've been doing ALOT of modeling in Second Life as of late, and, been working quite a bit with rotations too. SL uses quaternions not Euler, but there are (thankfully) conversion functions so one can work in Euler, then convert to quats to do the actual rotations, either way, I've had quite a bit of experience toying with rotations as of late, so I tackled the issue and got it working... Try this X-3.ini :
[TEXTURE_LIST]
TEX_1=Exhaust_atrcs
[PARTICLESTREAM_1]
NAME=Contrail
SRCSIZE=8.0
SRCRATE=3
V0=150.0
SRCSPREAD=0.3
LIFETIME=3.5
GROWTHRATE=4
ATMSLOWDOWN=3.0
LTYPE=DIFFUSE
LEVELMAP=LVL_PSQRT
LMIN=0
LMAX=2
ATMSMAP=ATM_PLOG
AMIN=1e-4
AMAX=1
[PARTICLESTREAM_2]
NAME=Main
SRCSIZE=2.0
SRCRATE=10
V0=150.0
SRCSPREAD=0.1
LIFETIME=0.2
GROWTHRATE=16
ATMSLOWDOWN=1.0
LTYPE=EMISSIVE
LEVELMAP=LVL_SQRT
LMIN=0
LMAX=1
ATMSMAP=ATM_PLOG
AMIN=1e-5
AMAX=0.1
[CONFIG]
MESHNAME="X-3"
SIZE=25
EMPTY_MASS=10000
FUEL_MASS=20000
MAIN_THRUST=6e5
RETRO_THRUST=3e5
ATTITUDE_THRUST=6e5
ISP=50000
TRIM=0.05
PMI=(15.5,22.1,7.7)
CW_Z_POS=0.09
CW_Z_NEG=0.09
CW_X=2.
CW_Y=1.4
CROSS_SECTION=(53.0,186.9,25.9)
COG=2.47
PITCH_MOMENT_SCALE=0.00005
BANK_MOMENT_SCALE=0.00005
ROT_DRAG=(1.5,1.5,1.5)
WING_ASPECT=0.7
WING_EFFECTIVENESS=2.5
LAND_PT1=(0,-5,9)
LAND_PT2=(-4,-5,-5)
LAND_PT3=(4,-5,-5)
VISIBLE=1
CAMERA=(0,1.22,35)
MAIN_PSTREAM1=Contrail
MAIN_PSTREAM1=Main
[ANIM_SEQ_0]
; landing gear
KEY=G
DURATION=6
[ANIM_COMP_0]
; front gear
SEQ=0
GROUPS=4
RANGE=(0.1,0.5)
ROT_PNT=(0,0,12)
ROT_AXIS=(-1,0,0)
ANGLE=-58
[ANIM_COMP_1]
; rear left gear
SEQ=0
GROUPS=1
RANGE=(0.1,0.5)
ROT_PNT=(-2.25,-.75,0.0)
ROT_AXIS=(0,0,1)
ANGLE=90
[ANIM_COMP_2]
; rear right gear
SEQ=0
GROUPS=0
RANGE=(0.1,0.5)
ROT_PNT=(2.25,0.75,0)
ROT_AXIS=(0,0,1)
ANGLE=-90
[EX_MAIN_0]
OFF=(0,0,-27.1)
DIR=(0,0,-1)
LENGTH=70
WIDTH=3
[EX_MAIN_1]
OFF=(-3,1.25,-27.3)
DIR=(0,0,-1)
LENGTH=50
WIDTH=1
[EX_MAIN_2]
OFF=(0,3,-27.3)
DIR=(0,0,-1)
LENGTH=50
WIDTH=1
[EX_MAIN_3]
OFF=(3.05,1.25,-27.3)
DIR=(0,0,-1)
LENGTH=50
WIDTH=1
Let me know what you think. Oh, btw, you had the right landing gear labeled [ANIM_COMP_5], and I noticed the front was zero, and the left was 1, so I changed the right to [ANIM_COMP_2] and that's why it wasn't working.